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Esteban Cuevas's Comments - Page 24

Episode 50: Get Off My Lawn!


Posted on 01/23/2012 at 11:23 AM | Filed Under Feature

All I have to go by is this demo and if this is what Capcom is sending out to represent their game, yikes. I'm not sure if this is the case for you but if you admit this demo isn't great and you haven't played the game in any other capasity, when you say you enjoy it, what are you going by?

I read instruction manuals too but this is a demo. No manuals. So I didn't know about RB dodge. Oh and yes, I did know there was a super mode with LT. It's the only way to really make an impact on the boss in Chapter 11. The burst attack is really just a cutscene. With both bosses, your attacks don't hurt him really. You're just filling up your burst meter which justs triggers a cutscene.

I guess we'll just have to agree to disagree because what you described as what you liked about the game, such as the melee feeling good and variety in the gameplay, I disagree. I don't think the melee feels good, and I don't think it's varied.

Again, I didn't think this game would be bad. I thought, "Hey, God of War rip off? I'm cool with that." I enjoyed Darksiders. The fact that Asura doesn't have a weapon means you'll have to get up close to hit enemies like old school beat-em-ups like Streets of Rage. I really said to myself "I don't like this game" with the boss fight on the moon. I finally got to control Asura and the controls were sluggish and lack impact. I know you think they aren't going for the God of War crowd but I assure you they are and even if they weren't, I don't like whatever it is it's trying to be.

Episode 50: Get Off My Lawn!


Posted on 01/22/2012 at 11:43 AM | Filed Under Feature

The music isn't my problem, although the classical music is a strange pick. The tone of the game and the presentation is like bad emo music: turned up to 11 and so overly dramatic that it ends up just being noise.

If you enjoy the game (demo really), then that's great. I don't want to deprive you of enjoyment of a title or anything for that matter. I never thought this title would be as bad as I found it to be. The main problem I have with this game is that with all the QTEs, it doesn't play like a game. Even when you're doing on rail events or normal gameplay, it's only to get to the next QTE or cutscene. Asura's Wrath would've been a great movie. Please explain to me what you like in this title in terms of gameplay. Not cutscenes you have little control over. The actual gameplay.

Oh and dodging on RB isn't said in gameplay. When enemies attack, the A button flashes quickly to avoid the attack.

Episode 50: Get Off My Lawn!


Posted on 01/21/2012 at 09:11 PM | Filed Under Feature

I'm not saying that Sega created deep experiences. Panzer Dragoon is not like that. I should clarify that you've sully the good name of Sega back when it had a good name. I believe Asura's Wrath, judging by the demo, is below those titles. Outrun maybe be shallow like Kim Kardashian but Asura's Wrath is just a picture of Kim Kardashian.

Oh and I didn't get any other those comparisons when playing the demo. What came to mind is Dragon Ball Z (which I don't care for) and bad Emo music. Also, I disagree with the action beat-em-up comparisons. I think that's exactly the market they're going for and with all the crazy stuff going on and impressive graphics (the Street Fighter IV look BTW), I think this game must've had a pretty decent budget.

On game manuals should be accessible at all times. Pause the game, go to options and it should be there. That should be required too. Also, you're right about the publishers. They don't do this to help the environment but to save money. But hey, whatever works. Just don't go to those digipak cases. Those don't protect shit.

Episode 50: Get Off My Lawn!


Posted on 01/21/2012 at 07:25 PM | Filed Under Feature

I adored the arcades. That's what I really miss from my childhood. The dark rooms, the loud arcades, the impressive graphics (I still love them to this day). That's why I'm such a big fighting game fan to this day.

Julian, you hurt my heart when you compared Asura's Wrath to something Sega would make. How dare you sulley the good name of Sega!

I miss instruction manuals but only when they're worth it. If developers are going to only make 11 page manuals, skip the booklet entirely and just put something in the game.

I do try to be as green as possible so maybe a legitimate manual in the game would be great. Make a cool 30 page manual and instead of printing it out, put it in the game and have a manual selection in the options menu. Hell, make them interactive. How about an awesome but cheesy voice over reading the back story?

Issue 72: Gamenomics


Posted on 01/21/2012 at 05:35 PM | Filed Under Feature

Oh and Sonic doesn't have needles or spikes. That's just his fur / hair. He's able to defeat badniks and cut stuff because he's spinning so fast, the friction cuts through this.

That progressive commercial is weird, right? What's stranger is they used sound effects from Sonic the Hedgehog 3. That's a 17 year old game. WTF?

Issue 72: Gamenomics


Posted on 01/21/2012 at 05:30 PM | Filed Under Feature

Nintendo's price cut and ambassador program is really just them trying to give gamers some good will. However, with the console not being in my opinion a great piece of hardware (limited 3D view, poor software lineup), giving consumers 20 games that don't utilize the technology they spent so much on is disappointing.

Now I love getting free stuff and Nintendo did do us the courtesy of offering (mostly) quality titles. I also don't think they needed to give anything. Consumers knew what they were paying for and if they did buy it early, they believed it was worth the money, exceptions aside.

The real problem here is that Nintendo hasn't supplied the handheld with a true reason to own it. So their good will gesture is still pretty much empty. I personally have a rule that I wait at least a year to buy a new console or handheld and also make sure it has around ten games I want for it. Ironically, I implemented this rule after getting the Nintendo 64 at launch.

I guess I understand being upset over a price drop so sudden but I expect it as such because games drop in price quickly as Jason said. It is surprising that Nintendo did so though. Donkey Kong Country Returns is still $50.

In summation, I think the free games are nice but it doesn't solve anything. It's like if someone comes over to your place and breaks your lamp. They apologize and give you a coupon for a free pizza. That's nice and all but you're still out a lamp. They should've replaced the lamp.

Oh and what makes the Vita better than the 3DS (because Sony's doing the same kind of gouging) is at least I know I'm getting screwed beforehand. Also, free games are cool so limited run or not, the addition of Twisted Metal: Black (one of my favorite PS2 games ever) is awesome. What I wonder is if it's the version with the online play.

Twisted Metal to Have Online Pass


Posted on 01/21/2012 at 11:16 AM | Filed Under News

As I've said before, I'm not in favor of online passes, especially with the fazing out of local multiplayer. This is more of the bigger offenders in my opinion since not as many people play online on the PS3 and this pass is being included despite the head developer's objections. Furthermore, this title does have an uphill battle to wage, especially online, as the multiplayer isn't the typical fare other titles offer.

Dino Crisis


Posted on 01/21/2012 at 10:09 AM | Filed Under Feature

I wish Capcom would make a Dino Crisis not in the style of Resident Evil or any other Capcom property. The Dino Crisis series is great in concept and deserves its own identity.

NFL Blitz Interview with Producer David Ross


Posted on 01/19/2012 at 03:01 PM | Filed Under Feature

That's true! Huh. Nothing against the NFL Blitz series but I guess the Mutant League series just stuck out in your mind more.

My New Year Resolution


Posted on 01/19/2012 at 02:53 PM | Filed Under Blogs

Hmm. Maybe I'll borrow it from a friend then. Hopefully someone has it.

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