Posted on 06/25/2017 at 03:56 PM
| Filed Under Blogs
I couldn't get past how loose the controls felt in YL, which is something I think a platformer needs to nail. I also thought some of the challenges early on were a bit too much and only served to bring more attention to some of the game's issues.
I agree about Chloe. She came across as somewhat of a bully from the grade above Max rather than a long lost best friend, and she honestly pissed me off more than endeared me to her. I think Kate would have made more sense as Max's best friend.
The villain is something I didn't necessarily see coming, but then just kinda went "huh," when it happened. It was a bit of a surprise, but kind of a deflating one. I actually really liked how dark it got though as a lot of it was genuinely creepy and quite a mind f*. My only issue was shoehorning in that stealth section, which would have been fine had it been a bit easier to navigate without getting caught imo. The whole series had been a game for non- gamers up to that point, so I found the ransom difficulty spike annoying.
Having said all that, taken as a whole, it's still one of the best games I've played recently and I was emotionally invested in the story and characters throughout. I loved how the game let you fast forward and remind without ever letting you be sure you made the right decision. I felt vindicated when I picked the villain correctly based on the fact that response was really the only one Max could know for sure, having witnessed it herself.
I'm still excited to see how Chloe became such an asshole...