We agree on Capcom, Julian. At least there's that.
I dig The Last Guardian, but it has its issues with controls. It's still a damn cool experience and I'm happy with it as a Christmas gift.
I need to get farther into Bloodborne to really judge FromSoftware, but honestly right now they're one of my least favorite developers; not because of them, but because of their fans. Angelo referenced why a bit with the Dark Souls comparisons to games whose mechanics predate that series, but I just despise the focus on difficulty as its own end people seem to have come to embrace. I'm not going to say that's fair until I get farther into Bloodborne and really learn how to play it, but I definitely have a negative bias toward that company because of their annoying "look at my ePeen" fanbase.
What you guys say about Bethesda is partly why I avoid RPGs in general, honestly. I really just feel like they are too damn long. (Irony of me saying that in this comment is noted).
Gex reference ... nice!
I honestly like Nintendo #1, then the other 2 are the first that popped in my head. And that's based on all-time. I honestly might appreciate Capcom more now ... Also, are you reading my non-TLDR arguments? Thanks, man! Only wish you'd have mentioned me meeting Insomniac, cause it's my one claim to video game fame lol.
I can agree that the main Zelda mechanics are similar, but you can't say Majora's Mask added nothing new. I loved the masks and hated the time thing.
Oh, man ... I cannot wait for all the hate Julian's going to get for saying Bungie isn't great with character designs, but I agree so much.
I love the 3 hours of NWP, but it is a lot to take in. haha Thank God you use time stamps.
Stage Select:
Hideo Kojima because he'll add visual storytelling, which I appreciate in games; Tim Schafer because he'll come up with a really cool, strange concept for the story and gameplay; Shigeru Miyamoto because he'll ensure the quality and make sure gameplay is FUN (he's here to balance out Schafer); and um ... ummmm .... Ron Gilbert can help make the dialogue be engaging and funny ... and ... hmm ... Gunpei Yokoi can handle the non-linear progression you do in the game.
It's a, um ... action-adventure game of some kind. So this is either going to blow everyone away or make everyone realize, once again, why you don't really want what you think you want when it comes to putting that many talents and egos in one room; or the game never comes out at all because of that second part.
Chrono Cross:
Well certainly not Chrono Trigger, that's for damn sure.
I'm kidding, that's one older JRPG I actually have some interest in playing.
Mega Man 7 was my introduction to the mainline Mega Man series outside of X, and I loved the presentation as well as the characters Bass and Treble. I still love the giant, colorful sprites in that game and it's probably the first thing that pops in my head for what I wish I was looking at when I see greyed-out warzone shooters today. Thank goodness Horizon: Zero Dawn brought some color back into mainstream gaming (not saying other series haven't, but I really notice it with Horizon).
I enjoyed the cutscenes in that one as well, though it is annoying you can't skip the opening one if I recall correctly. It's a really good example of Capcom's skill with presentation, though I know some will argue it's not their favorite. Does anyone remember Mega Man Soccer, by the way? I remember that being fun.