I just bought my third copy of Dark Souls. It was so cheap, I just couldn't say no. Looking forward to seeing it after all the mods are applied.
I just bought my third copy of Dark Souls. It was so cheap, I just couldn't say no. Looking forward to seeing it after all the mods are applied.
Thanks for the heads up, got 'em!
I wish I could "Retweet" this, because it couldn't be more spot on with how I feel.
That's definitely a part of it. Also, there's something to say about games that don't have the appropriate learning curve to ease you into the depth of its mechanics. In my opinion, that's indicative of a poorly designed game.
While it wasn't my favorite, Knights in the Nightmare, for example, had extensive sets of tutorials that explained every facet of the game ahead of jumping in. While its methodology was awkward, and quite frankly, boring, I at least understood the complexity of the mechanics before getting started, which enabled me to succeed.
If you can't teach the player how to be successful when you have a very complicated game, you can't expect them to appreciate what you've built just because it's there. That inevitably leads to poor review scores because something's not right.
Also worth mentioning, most big sites aren't reviewing games for the niche, they're reviewing them for a general audience and a game like this is not meant for the general audience, which also means lower scores. People who are seriously into these games should really check out an RPG specific site as they are more than likely going to give it a review that aligns with your particular tastes.
Thanks for the heads up! Just went and secured a copy.
No worries, Joaquim - we've got 1080p/60fps on lockdown.
I certainly can't blame you there. I've gotta say, it's a rewarding experience, but it is a lot of hard work. It's going to be exciting when we finally ship it to the eShop and have people playing it. I'm really hoping people enjoy it and help support Chessa and I doing this again for a more traditional game.
No doubt, development in general is full of surprises. Once you think you've nailed something down, something always seems to spring up and force you to make changes.
A big adjustment for me with this game is the finality of it all. Once I release it, it's done. I can patch it and stuff, but it's a shoipped product. Everything I've ever worked on is a living piece of software that's maintained and improved over time. It's going to be stressful to arrive at a point where I consider something good enough to go to prod forever.
I think that's a pre-Wii U launch dev kit. I can't really describe or take a picture of mine due to an NDA I signed with Nintendo, but if you dig around you'll find what you're looking for.
It'll be an interesting future for sure. Unfortunatel,y focusing on the game has hurt the site more recently because I haven't had much time for PixlBit proper. I'll be looking for a way to amend that soon though so that both can prosper going forward, or even better, be enriched by the co-existence.