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Michael117's Comments - Page 38

Hmmm


Posted on 01/03/2014 at 05:24 PM | Filed Under Blogs

Ornstein & Smough better not be inside there, or the Four Kings. I'm not going in there Nick.

Happy New Year! And uh,catching up.


Posted on 12/31/2013 at 09:29 PM | Filed Under Blogs

Glad some people are responding well to the game Ben, have you talked to anybody or heard any constructive feedback on what they thought of their experience? I bet GutterDelve was a pretty good learning experience, so it'll be exciting whenever you get inspired on some ideas for the follow up game.

1 year of blogging!


Posted on 12/31/2013 at 04:32 PM | Filed Under Blogs

Daft Punk rules

Happy Holidays Pixlbit


Posted on 12/24/2013 at 11:12 PM | Filed Under Blogs

Merry Christmans Rodney Smile

Happy Holidays Pixlbits!


Posted on 12/24/2013 at 01:17 PM | Filed Under Blogs

Merry Christmas Peter Smile

The Walking Dead S2 Ep. 1 and Brothers: A Tale of Two Sons Post Play Impression


Posted on 12/23/2013 at 08:01 PM | Filed Under Blogs

I ended up picking Brothers as my favorite game this year. It's been tough to explain why but in terms of the story and subject matter I think Drew Dixon from GameChurch said it far better than I ever could in a short blurb he wrote in a recent article of theirs, you can find that here it's the first game they mention in the article: 2013 games of the year.

I thought the Brother's controls were going to be a gimmick at first but as I played I realized the controls are an integral part of the story and the experience breaks without them, and that becomes especially clear late in the game. It's the first time in a long time (maybe ever) that I've ever felt like the gameplay in a particular experience really mattered and helped deliver the story and some pretty intimate emotions to the player in a way I haven't seen before. It opened up my mind to the kinds of subject matter and emotions games can convey and offer.

Everything about Brothers suprised me because it not only told its story in unconventional ways but it managed to be very successful. The dialogue is spoken in gibberish so the way you absorb and interpret the emotions is through the tones of voices, body language via the animation, the music, and most of all the mechanics. I can't talk about my best examples since it'll spoil the game. As early as 15 minutes into the game it managed to get me fully invested into both brothers, and as you interact with the world you can quickly start understanding the nuances of the personalities of each. One example I can safely use is the first time the little brother holds onto the big brother as he swims through the river. That sequence of animations and how they get his fear of water across as well as the feelings of both physical and moral support from his big brother really hooked me into them. Once that foundation was successfully built it was a rollercoaster ride of emotion through to the end, and I found it endearing, heartbreaking, and satisfying.

Another suprise about this game was how every moment felt necessary, there wasn't a single bit of fat on the game. It's a 3 hour experience and by the end it feels like it's been no longer than it needed to be. Whenever they introduce a new mechanic, like when the brothers tie a rope between themselves, you only use it long enough for it to make its impact. Just before that mechanic would become repetitive or unwelcome the game moves on without wasting your time. They fit a very intimate and affecting story into that 3 hours and the mechanics, visuals, music, VO work, and pacing all worked in concert to make that story what it was, and give the player what they needed to give.

I won't try to say it was the most fun game of the year, mechanically I had a lot more "fun" in Bioshock, and I also won't try to say it's the best story of the year either, but for me it was still my favorite game of the year overall. I spent 3 hours, $15, and what Brothers: A Tale of Two Sons gave me back in return was quite profound.

I'm 23 Today


Posted on 12/20/2013 at 08:34 PM | Filed Under Blogs

Happy Birthday! Hot cake!

Update: Birthday Edition


Posted on 12/19/2013 at 05:32 PM | Filed Under Blogs

I started up Alice Madness Returns last night and yes you can still get the original Alice game if you have that redeemable code and it hasn't been used. Like I said I got the 360 version new and it comes with the sheet with the redeem code on it. I was redeemed it from the main menu in Alice Madness Returns, they have an option on the main menu that says "American McGees Alice now available" or something like that. I redeemed the code and it downloaded all well and good, I'm excited I'll be able to play that.

Update: Birthday Edition


Posted on 12/19/2013 at 01:41 PM | Filed Under Blogs

This morning I bought the Mistborn trilogy of books by Brandon Sanderson but I still have a list of stuff I need to grab as well. I went and looked up Lies of Locke Lamora and read a little of what's been said about it and I think I'd like it so I'll probably grab that soon, I appreciate you mentioning it!

Update: Birthday Edition


Posted on 12/19/2013 at 01:30 PM | Filed Under Blogs

Actually I haven't read The Lies of Locke Lamora, what's it like, should I grab it? I'm always looking for new books I might be interested in, I just bought some more books on Amazon this morning even.

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