Why are the bosses always huge. Couldn't they be tiny once?
Why are the bosses always huge. Couldn't they be tiny once?
This "vehicle" is a royale pain. It's floaty as heck and bounces off the road at every bump. It's a terror in races. I nearly threw my controller. But I started to get the hang of wall climbing; although, its sticky wheels can't make it cling to a ceiling. Most of the buildings in Crackdown 3 aren't smooth either, which makes it really tricky to get far. You can't go over a ledge, for instance.
I remember playing the Phantasy Star games back to back. I would get a little father before frustration set in with each game until 4. I wouldn't much like to revisit 1-3 but 4, yes.
The more I play, the more I like, but I still hate the driving races in the game. When I'm in a vehicle race, I think the game is just terrible, but then I climb a building, launch some rockets, grab an orb at lunch, and I'm happy again.
It looks really great on the 3DS. Maybe if Witcher 3 was a turn-based dungeon crawler on Switch? 
There are some 80s songs that bring me right back to a specific place and time. I can't really say that of any other time, now I think of it.
I think it was GOW 3 that had some of the best fighting, but there wasn't enough of it because of all those cinematic quick-time-events and cutscenes. 1 and 2 are where it's at.
I was definitely burning out yesterday, but today, I got right back in there. I'm challenging myself more and more.
Never mess with a Ouija board. Nothing good ever happens.
It's incredible what you can do in game graphics now days.