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gigantor21's Comments - Page 50

I Want The NextBox To Have GDDR5 RAM Too


Posted on 05/15/2013 at 11:24 AM | Filed Under Blogs

Kutaragi's "power at all costs" approach was stupid, and belied the arrogance that came with the success of the PS2 (which was equally hard to work with AFAIK). I'm glad that Mark Cerny is taking the complete opposite approach with the PS4's design--lord knows Sony needs it.

Why making a console that's easy to work with hasn't been standard operating procedure from the start is beyond me.

I Want The NextBox To Have GDDR5 RAM Too


Posted on 05/14/2013 at 08:02 PM | Filed Under Blogs

IF IT'S NOT AS CLOSE TO PIXAR QUALITY GRAPHICS AS POSSIBLE IT CAN'T BE FUN D:

I Want The NextBox To Have GDDR5 RAM Too


Posted on 05/14/2013 at 05:45 PM | Filed Under Blogs

Makes sense. I'm sure both will end up being pretty pricey at launch--and with no BC out of the box, it'll take a while for them to build up solid libraries.

In my case, though, I might end up trading my PS3 in to subsidize a next-gen purchase. I've spent most of my gaming time on the Vita and PC lately, and have barely touched my PS3 in months.

I Want The NextBox To Have GDDR5 RAM Too


Posted on 05/14/2013 at 05:43 PM | Filed Under Blogs

Same here. I want the companies to compete on software on services, without dealing with esoteric hardware issues. I'm really glad that it won't be as much of a problem this gen. I want to see what devs cook up. :)

The More Things Change...


Posted on 05/14/2013 at 03:16 PM | Filed Under Blogs

The main reason I have a Power-Up Rewards account with Gamestop is because it comes with a GameInformer subscription. Sure, you can get a lot of the info up-to-date online, but I still like having physical copy. Call me old fashioned, but I don't want to give that up.

I think the main problem with the scope of games now is that devs are scared to find any other way to market big console games. They feel like there HAS to be big cinematic spectacle because, you know, Call of Duty. And really, it's been like that ever since the PS1 days--I remember that being one of the main reasons people went apeshit over MGS and Final Fantasy VII.

The More Things Change...


Posted on 05/11/2013 at 10:15 PM | Filed Under Blogs

Thanks! :)

Good gameplay is good gamepaly, no matter how good the game looks. Indeed, I find that there are older games that still look really impressive to me when you consider the consoles that they came out on. I still marvel at how devs were able to pull out stuff like Chrono Trigger or Vagrant Story on their respective consoles, for instance.

The More Things Change...


Posted on 05/11/2013 at 10:13 PM | Filed Under Blogs

And the funny thing how in the same magazine, you see all these ads touting how futuristic and forward-looking the games on the 32/64-bit consoles were. Publishers were falling over themselves to promote their games' 3D objects and environments and how REAL or CONVINCING everything looked. It was quaint seeing how hard they pushed that angle with PS1 graphics...but depressingly similar to how next-gen games and graphics engines are being promoted now.

Hence the title of my piece. XD

The More Things Change...


Posted on 05/11/2013 at 10:06 PM | Filed Under Blogs

It was amazing to me how you see almost the same criticisms today, nearly word for word.  

Ironically, Carpenter also talks about how he still loves classic games like Asteroids; now, the same 32-bit and 64-bit games he was worried about are looked at with the same nostalgia now. Pretty wild stuff. :p

Soul Sacrifice Is Godlike; The Vita's Prospects Aren't


Posted on 05/09/2013 at 08:39 PM | Filed Under Blogs

I'm really looking forward to that, even though I'm almost 100% sure I won't get it this year. Not unless they have a godlike launch line-up; the games we've seen so far look good, but not like system sellers.

Soul Sacrifice Is Godlike; The Vita's Prospects Aren't


Posted on 05/09/2013 at 08:37 PM | Filed Under Blogs

They really can't. Hell, even the 3DS has no chance of getting anywhere near the DS's numbers (although that still leaves plenty of room to do great). I doubt we'll ever see a dedicated handheld that does that well again.

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