Posted on 03/09/2015 at 02:46 AM
| Filed Under Blogs
Um yes, a lot of RPGs have utility spells. The spell selection is tiny and not very interesting to me. The whole spell game is not as developed as something like BG2 or even Dragon's Dogma. This is a limitation of being faithful to the books I imagine
Since acts are just seperate sections of the world and story, I'd say each planet you went to in KOTOR was like a different act. I guess it's technically unconventional, but it never stood out to me as something important.
Yes, you have some depth to the combat, but I wasn't attacking that (my comment was reflecting BG2's wealth of depth, not TWitchers lack of it). Those options are still the standard fantasy RPG set of Melee, Magic, Potions. And your interactions are limited to what you can do in most ARPGs. The Witcher does solid fundamentals with some unusual emphasis on one of them (potions), and that's fine. But imagine if they or any other RPG developer took a Hitman-like approach with numerous ways of killing things based on a constantly shifting environment, or if you could mess with enemies like you could mess with guards in MGS2 and on? That would be outside of the box for fantasy RPGs.
Yeah, Kojima is an undisciplined writer. Why he thought Meryl getting married should be any part of the plot is beyond me. Think he watches too many Hollywood blockbusters like ID4, where every character has to have their colorful life story wedged in there.It's garbage. MGS4 was half great, half misfire, so PP could flame out too. But I'm rooting for it because, frankly, most AAA games these days don't really offer interesting challenges, especially open world games, and you know that at least the boss fights in MGS5 will keep on your toes and be unlike anything else out there. Combine that with unique ideas, style, top notch production values, and a developed narrative, everything gamers ...I'm going to call bullshit if some plain old shooter or action adventure game gets more GoTY props. The can't make an excuse that it's low budget, no story, not polished, not accessible, too niche, not open world, too short, too Japanese, etc.