Skyrim is such a fantastic game when it's working, which is a big reason why I think that relying on day one patches and releasing excessively buggy games is terrible. Because of the type of game Skyrim is, they should've put even more time into testing, the game needed it. Just because we have the modern infrastructure and can do day one patches and release games that aren't tested well enough, doesn't mean we should. They did a lot of testing at Bethesda, they fixed a lot of bugs, but it obviously wasn't enough. With these types of system heavy games that are purpose built for emergent gameplay, emergent narrative, plus embedded gameplay, and embedded narrative all in massive quantities, these games are different from your 12 hour linear adventure. These games need the extra love and time, you have to pay for it, and put the extra time into testing. The game would've still sold gangbusters anyways, it did even when it released buggy. I doubt another month or so of testing would've bankrupted the company, they should've just put more time into it. The design of the game demands it, and you should do what's best for the game.
All games release with bugs, the only differences are in quantity, rarity, and severity. Some people will go 100 hours in a game and it'll be flawless, then one person across the world may have their game be wrecked in some rare bug. If you put more time into testing, chances are you'll reduce the quantity and severity. Every game will always have weird rare bugs nobody can explain, I've heard developers refer to some bugs as "Solar flare bugs" because nobody can figure out a logical reason to why they exist and how to fix them. But with more testing time you can reduce the amount of bugs and severity, release the best product you can, and then patches are there for if the masses find more problems. The point should be to make it as clean as possible and not have to rely on day one patches as the actual "end" of development. Development should end and the game should be as clean as possible before release. Skyrim could've been released cleaner, it should've been released cleaner.
A lot of games, especially the great games, release pretty buggy. Last years GOTY nominations from every site were littered with some of the buggiest GOTY contenders I've seen in a long time. I hope this trend isn't here to stay. I don't want to have great games be suffocated by bugs and an over reliance on day one patches. Gamers are treated like testers when people rely on the day one patches too much. The launch week shouldn't have to be part of the development cycle and gamers shouldn't have to be unpaid testers who are relied upon to report an excessive amount of bugs that may have been found if more time was put into testing. Being the the type of game Skyrim is, it was destined to have bugs, and patches would've been necessary regardless, but the quantity and severity of bugs could've certainly been reduced. If they wanted people to be beta-testers they should've released the game like Minecraft or something and build as they went. If people want to release full priced games they need to be finished and not overly rely on day one patches and the release audience as part of the testing group.
Modern games are better than the games I played as a kid, but there's a catch, user experience has suffered for me in a lot of ways. My games feel less personal, intimate, and engrossing when I have so many online features, distractions, requirements, popups, etc. When I start up Mass Effect 2 and I have to wait 30 seconds for it to connect to some EA server then show me all the latest news and scoops, the game has already lost part of me. ME2 isn't an always online game so I don't know why I bring it up, but it still pisses me off. Anything that comes between me and the start button pisses me off.
The experience is already less appealing as a single player adventure. I should boot the game, wait for no less than 10 seconds to get to the main menu, not have to suffer through a bunch of overly long company logos, get to the menu, and hop into my game as fast as possible. The fact you can patch games is great, it benefits everybody, but day one patches are different, they're using the system wrong. They're using our interconnectivity, user feedback, and the ability to patch as an excuse to cut costs in QA and leave some of the testing up to players.
Wait did you just say you can upgrade the shotgun to set things on fire? A fiery shotgun of death!? I like such things.
I'd like to play the game with a lot of stealth, so it's awesome to know that you can get a silencer for the pistol. I'd probably use the silenced pistol and the bow a lot. Those fire arrows sound like a lot fun too.
In general the combat in this game looks and sounds like it's fantastic.