That reminds me. I got to play Silent Hill 2. The first one was great.
That reminds me. I got to play Silent Hill 2. The first one was great.
Yea, they're going to crank them out now that Disney's got a hold of them.
Chibi versions of things are cool/funny. I'd like to see more of those.
I played Red Faction Armageddon recently 'cause I had it for free from Games with Gold. I didn't finish it because I guess I got kind of bored. It was fun for a while though. You right though, it didn't have much going for it outside the destructible enivironments.
I liked Gone Home. There's not a lot of gameplay to it other than finding things to you need to read to get the whole story of the characters. I call it a character study game. It was very well written, I thought. There were a few things in it that could've been great puzzles to solve, but it didn't seem to let you do anything. Maybe I missed something though. I got a similar feeling from the TellTale games. Sometimes a great story, but nothing much to do in them, which begs the question as to whether they are really games or not.
The game Gone Home creeped me out just a little bit. The way any empty dark house at night during a storm would.
I always think DK Country and Contra III when I think of SNES. I played those a lot back when the system was out. Later I played some Ogre Battle: March of the Black Queen, Super Mario RPG and ActRaiser, all great. Now I want to play Parodius, Daffy Duck Marvin Missions, Pirates of Dark Water, Pop'n TwinBee, The Tick, and Uncharted Waters.
Wow, one guy did Axion Verge? Pretty cool.
Boy - Bartholomew (Bartho if there's a character limit)
Girl - Rachel
Nerdy guy - Tobias
Foreigner - Win How
Dog - Waggleton
Food - Fish Heads
Thing - Treant Figure with action Hammerbranch
DQB has a little more focused objectives.
That hack 'n' slash mechanic is ok, just not my thing really. I mean, I like it in some games, but when it's kind of chaotic and hard to do specific things, unlike in Diablo III, I get kind of annoyed with it. I got a similar feeling with the battle mechanic in Ni No Kuni. It had some tactical aspects, but it was largely a spastic, hard to control, mess.