I'm saying I had never played a Metroid at all before Prime, so I wasn't really used to that formula yet when I played it.
I'm saying I had never played a Metroid at all before Prime, so I wasn't really used to that formula yet when I played it.
Outdoor cubicles, there's a thought.
City life? I'm in Nacogdoches, the oldest town in Texas! lol
That was a problem I had when I first played the first Prime game because I wasn't used to Metroid, but once I caught on to its exploration shtick it wasn't so bad.
Somehow I missed that Alien: Isolation is a Sega game.
I love the Gamecube. I need to finish Metroid Prime on hard, I'm only missing that 1/4 of the game's gallery and then I'll have done every possible achievement.
I'd say both, but as a kid who was growing up when Metal gear Solid was making cutscenes as opposed to high scores a reward, I have a "fuller" experience when I play a game with an actual story arc. I would say I enjoy games more when I'm working toward a narrative goal, but that doesn't mean I am willing to play a bad game for a good story necessarily. Basically, mechanics is NEEDED if I'm going to play a game, but a good narrative does push things over the edge for me.
I actually bought my friend/former second-job boss Robbie a Samus amiibo for Christmas to hit him back for the $20 Steam gift card he got me. Good haul.
Yeah, I think games like JRPGs (not named Final Fantasy VII) have always been seen as a bit more nerdy than say, something like Street Fighter. I actually have an article coming for plus10damage (assuming it gets published, cause I kind of rushed writing it) that touches on this a bit, inspired by someone at the Super Bowl party I was at Sunday saying games like Game of War are for people with no life after the Kate Upton ad for it played.