In the thread for Jesse's AAA Problem article I was declaring about how games are art to me, and Esteban was telling me to keep my eyes open for this coming "games as art" themed Pixltalk. You'd figure I'd have something solid to say but I can't think of much that makes sense. I don't know if I'll get anywhere with this but I'm really going to try.
I consider some of my games as art. There are definitely individual artistic skills behind any game, but some are felt as art to me, some aren't. Most importantly I consider game design and many of its different artistic components to be art, but I don't know what art is. I have no definition for art and I feel no inherent urge to define it. I've literally spent next to no brain power trying to make my own definition and it's because a single definition can't exist and doesn't matter. When Jesse points out the similarities between experiencing a video game, a board game, a sports event, and none of it is art but rather entertainment, the argument is logical and understandable. It's not right or wrong, there will never be a right and wrong. It's not solvable or observable in quite the same way an equation would be, but it does make sense in that it is right simply because of the fact that it can't be wrong. There's no quantity, no consistency, it's abstract, chaotic, and purely intellectual and personal. People trying to debate Jesse's view as right or wrong, or trying to get you to change views, would be irrational and wasteful of time. They would spend the entire time finding paradoxes, contradictions, be forced to reform a new definition for art every minute, and chasing a consistency and uniformity that they could never find.
This whole conversation is right up my alley because I love exploring the psychology and habits of gamers, game designs, how games affect gamers, and how gamers affect their games. How we play, why we play, and why these pieces of software written on discs matter at all to us. Is it just some software on a disc, or is it more? Everybody should have their own view on it, and everybody should voice that view, that's what I like to see because I have the inherent urge to listen, analyze, and disect whatever is said so that I might be able to use it to come up with better ideas for designs.
I'm in the group of people Jesse mentioned in his article who are very self-concious of my gaming passion. I don't care about seeing a game disc in a museum, but I do care when somebody tells me that game developers don't create art and can never be capable of creating art. Everybody can describe what something is, but it seems wrong to try and define what something can't be. There is no definition to art like I was saying earlier, but that might be part of the problem. When somebody says, "Games aren't art, they never could be" I take that as a very derrogatory statement and I get really mad. However, when they make that statement it doesn't really have to mean anything to me, and it doesn't change my mind. The reason why it doesn't mean anything is because the person making the statement has a completely different feel for what art is to them, and so trying to debate the validity of his statement is a dead end because we can't argue preferences. We can explore and attempt to understand our preferences, similarities, and differences, but there's no right and wrong so in the end when I get angry at somebody who says games aren't art, my anger in itself is illogical and a dead end. When somebody says either "Games are art, games can be capable of art" or "Games are not art, games can never be capable of art" or any mixing of the two, the proper response isn't to be angry, the proper response is to ask, "Why? What is art to you?"
I figured out last year that I want to design levels, create mechanics, and analyze playtest sessions for a development team one day. Even with all this time passed, I've never told my family about my aspirations and dreams. The only people who know I care so deeply for video games are all my friends here at Pixlbit and over at 1UP. I'm scared to know what people will think of it, and I expect people to think I'm chasing an immature brain-dead career that doesn't contribute to society. Those assumptions and feelings kill me, and it's the same kind of demoralizing feeling I get when people say that video games in general aren't art and could never be art.
I think games are art and can be art, but in reality I'm not trying to create art. I'm not a writer, musician, character or environment artist. The contributions I want make aren't about narrative, music, character development, drawing and color skill. I want to use my imagination to plan out and build amazing environments for people to play in, create mechanics for characters to use in those environments, and study how people play things we create. "Art" is just some kind of emotional trigger word in my brain it would seem and it has various emotions, memories, thoughts, etc associated with it all while being completely abstract and without form. I don't define art, I don't fully understand what art is to me, but when somebody tells me that games aren't art or could never be art it hurts a lot and triggers a flood of emotions and most it has very little to do with comparing a piece of software to a painting on a wall. I don't want my work to be looked down on, my passion to be laughed at, or be seen as making something that isn't worth experiencing, interpreting, or discussing like how other art forms are.
I don't care much about what Roger Ebert thinks, but I do care immensely what my gaming peers think, and what my friends and family think. Other art forms have patrons and connoisseurs who all take wildly varying interest in the art. Some people look at a painting and say meh, some would cry over it, some would move on after viewing it for 6 seconds, some could analyze it all day long. Video games have a similar diversity and variety of patrons. I believe we will eventually have much more diversity and variety in our games themselves. You can already see it happening. Low sophistication, higher sophistication, mature, child-friendly, story heavy, no stories, drama, comedy, romances, plenty of mechanics and features being blended and evolved. This art is still in its infancy and shouldn't be generalized, written off, or have the book closed on it.
Gaming can be whatever gaming wants to be, there are no permanant limits, technical or intellectual. Intellectually you can try to tell whatever story you want, or let players tell their own story, or tell no story at all. You can continue to try whatever it takes to elicit emotional responses from players, or you can put players in situations that encourage them to examine their own ethics, logic, and behavior. Or you can just make some platforms for them to hop between till they collect a coin. Technically there are no permanant limits because you can play with controllers, or you can use something like Kinect to play with just your body and voice. You can always increase computing power, make anything bigger, more sophisticated, add variables, think up any art style, create any water or lighting simulation you want and make it happen. You can take a group of people with various artistic and technical skills and get them to create an entire universe from scratch that you can interact with and maybe even experience epiphanies in. You can put the player in the middle of nowhere with no end goal or objective and leave them to their own devices (maybe they'll go stare at some rocks for a half hour), or you can give them something to do like collect a box of gold, romance somebody, kill something, harvest crops, anything. The game disc itself isn't art, but the experiences and data on the disc are art.
Gaming can be whatever it wants to be, and I don't like when people tell me it can't be something.