
I had this game on Gamecube. One of my favorite jokes was the Matlock Expressway in the downtown level. My favorite Simpsons game is still the Konami arcade game which had that Klasky-Csupo first-season aesthetic.
I had this game on Gamecube. One of my favorite jokes was the Matlock Expressway in the downtown level. My favorite Simpsons game is still the Konami arcade game which had that Klasky-Csupo first-season aesthetic.
A few years ago I took my wife to Atlantic City for her birthday. Unfortunately it rained that day, so she didn't want to do the boardwalk, but we did go see Marven Gardens.
I'm gonna have to side with Mark on this one. I hate the games-as-a-service model. Games get pulled as soon as they stop making money, you lose all your games the second you have an interruption in monthly payments. I can see where people would like it, but I will support the games-as-a-product model with my dying breath.
Never really played either one much. I'm mostly interested because the people that made them made two of my favorite games of all time: Lunar and Lunar 2.
The only one of these I played was Phoenix Wright. Pity it doesn't get physical releases, but I guess it's something that Capcom is localizing the games to begin with. It's too bad Atlus and Sega don't bring back its medical counterpart, Trauma Center.
I never did do Street Pass much. But I would still get Street Pass content even at home for some of the games I had on 3DS like ALBW and Bravely Default.
Mega Man Legends 3 was one I was looking forward to. Mega Man Legends was the only Mega Man game I ever really got into. It'd be cool if Nintendo and Capcom revived it for the Switch now that Capcom is treating Mega Man a little more seriously.
I don't think I ever saw the arcade version until it was re-released on PS1 as a PS Mini. But it's easy to see why it was popular, it was a really good game even on the 2600. The earliest SNK games I can remember seeing in arcade games were Ikari Warriors, Time Soldiers, and P. O. W.
The SNK Anniversary Collection has their pre Neo-Geo catalog, and it's actually pretty varied. It includes the arcade and NES versions of its games as well as Crystalis, one of SNK's few RPGs. They produced a PS1 game, Koudelka, that was the predecessor to the Shadow Hearts games.
One of the neatest things about their history is about how they got bought out by a company that wanted to abandon video games and just use their characters in pachislot machines. The original founder of SNK slowly went about buying back all of his copyrights and rehiring all of his former staff under the Playmore banner, and within a few years he had completely resurrected SNK as a video game company, independent of its former owners.
I had the Atari 8-bit, Ti-99/4A, and Game Boy Arcade Classics (Defender/Joust) versions of this game. It really was a classic, but the arcade controls were really complicated. I also played Stargate, its sequel, on 2600.
It's funny how Defender, Joust, and Robotron used to be on every system under the sun, now they're kind of hard to find on current systems. Hopefully WB decides to dig a few games out of the Midway.Williams arcade vault. Until then, Balloon Fight will have to do for my Joust fix.
Fun fact: I have never played a Dead Rising game. The mixed critical reception kind of made me jumpy. In recent years, though, I don't care quite as much as I used to, given that I've enjoyed a lot of games in the 80s or even 70s on Metacritic and can't stand quite.a few games that scored in the high 90s. Dead Rising 4 isn't likely to happen for me unless it gets ported to PS4 or Switch.
In that case:
1. The Atari landfill in New Mexico, which in fact turned out to be true after years of speculation.
2. All the various Mortal Kombst conspiracies that floated around primitive online message boards and game magazine letter sections in the series' early years, such as Noob Saibot and Ermac, as well as theories on how to play as Sonya and Kano in MKII. Ed Boon and John Tobias ended up bringing most of these to life, since Mortal Kombat is one of the most fan feedback-driven game series out there.
3. Product shortages of Nintendo products such as the Wii, Switch, or the NES and SNES Classics, and early on, the DRAM shortage of 1988 which a lot of people later speculated was Nintendo's way of drumming up extra demand for Zelda II. Made-up shortages are a running theme with regards to Nintendo, as a way to inflate demand through perceived scarcity. Honestly, I'm not sure that they're all that off-base sometimes, because Nintendo is proud of the fact that its products hold their value for years instead of ending up in the bargain bin for 20 dollars within 6 months.