An Interview with Super Smash Bros Expert, Prog
Commentating
PB: When did you get into commentating games?
Prog: I started commentating back in 2010. Originally, I was just recording matches to put on YouTube, and no one would commentate. I'd get knocked out of the event and decide to just talk about matches until someone else wanted to. Eventually, that became all I did at events.
PB: What kinds of things do you look for when commentating a match?
Prog: I look for habits, goals and percent’s. I have a now infamous compendium on peoples performances at large events, but mid match, I like to talk about basic strategy, explaining what players are thinking, things they like to do, so on and so forth.
PB: How do you explain it so that other, non-familiar players stay interested?
Prog: You have to humanize the people involved. I could talk about a match, but if you (the viewer) are not invested, you won't be. Explaining rivalries, history, etc. all adds an extra impetus. Also, I try to draw a lot of comparisons to other games. For example, I brought up the Action Per Minute statistic and how top players are basically on par with Starcraft players. A lot of people like my comparison of Melee to freeform jazz, where you have chords but have to fill in the solos yourself, due to how many variables there are in the combo system.
PB: How was your experience commentating this year?
Prog: So far this year, it’s been a struggle. I want to commentate so that those who aren't entrenched in the scene understand, as well as give a nod to those who have been in it for so long. It’s a hard line to walk on, from event to event, like APEX, Zenith, Impulse and EVO, but I think it's going smoothly. It's been weird, hearing from guys I admire in the FGC [Fighting Game Community] and beyond, really helps me know I'm doing things well.
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