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Page 173

PB & Jason Issue 79: Mass Disappointment

***WARNING: Minutes 5-8 of this podcast contain some MAJOR Mass Effect 3 spoilers!****

Remember last week when I said I didn't care about Mass Effect 3? I was wrong. Controversy has arisen over the game's endings, and said controversy is enough to make me care about the game, at least to a meager extent. If you're inclined to not know anything about the story and/or endings for Mass Effect 3, skip over a few minutes of the podcast, but be sure to listen to the rest! Why? Because there's Dillon's Rolling Western opinions, tons of Kid Icarus: Uprising information, a Club Nintendo update, more controversy with Tekken X Street Fighter and Sonic 4 Episode 2, and more! Click through to find the download, subscription, and listening links.

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Nintendo Outlines Free Kid Icarus: Uprising AR Card Giveaway

Club Nintendo members among those eligible for free cards.

Pit makes his long awaited return to the spotlight later this month in Kid Icarus: Uprising.  In an effort to showcase his versatility, not only is he making the move from platformer to frenetic shooter, but the latest game also boasts an extensive augmented reality suite that works off of collectable AR cards.  While each new purchase of Uprising will include six random cards, there are plenty of other ways to get your hands on a few that won’t cost you a dime.

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Capcom Offers Explanation Over Xbox 360 Street Fighter X Tekken's Missing Co-Op

The Xbox 360's "architecture" is said to be the cause for the missing feature.

When Street Fighter X Tekken was released last Tuesday, many players found out that the Xbox 360 version didn't include four player co-op mode - which allows you and a friend to team up locally and take on another team online - despite it being mentioned as a feature in the instructional manual and being available on the PlayStation 3 version.

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Escape Plan Review

What's a puzzle game without the puzzles?

Don't judge a book by its cover – it's a lesson we've all learned before, but one that holds particularly true in the case of Escape Plan. If you've seen Escape Plan before, you may be confused right now – Escape Plan looks great, but looks can be deceiving. Wrought with issues, Escape Plan is at worst frustratingly imprecise and at best, blasé.

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The Double Fine Adventure Kickstarter Campaign Ends Tonight

Check this space for a live stream from Double Fine's office.

Double Fine's Kickstarter Campaign is ending at 8 pm tonight, and the game designers have something special planned for their supporters and fans.

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Phil Harrison to Take Over For Molyneux

Microsoft's European arm now headed by former competitor.

Peter Molyneux shocked the gaming world last week when he resigned from his posts at Lionhead and Microsoft’s European gaming arm.  It was only logical that Lionhead Studios' co-founder would take up Molyneux’s position there, but Microsoft went another route entirely.

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Super Stardust Delta: Blast Pack Review

This DLC is absolutely not worth $7.99.

Super Stardust Delta is a great game, but one that’s severely lacking options. The Blast Pack is the prescribed remedy for its ailments; however, it’s not an effective dose. Four new modes with limited content just don’t do the trick.

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Super Stardust Delta Review

A twin stick shooter on a portable? Unpossible!

Launch titles that showcase a system’s features have become all too common. These games are typically built on a gimmick, like augmented reality, tilt, or touch. But in the case of Super Stardust Delta there are no gimmicks, just a showcase of the dual analog sticks – a first for portable gaming. Housemarque has done a fantastic job in bringing the twin-stick-shooter genre to portables with its sequel to the already phenomenal Super Stardust HD on the PlayStation 3.

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MotorStorm RC Review

Go pick up some Rogaine, because this game will make you tear your hair out.

Sometimes it’s simply impossible to argue with just how well a game is constructed. MotorStorm RC is such a title – from its presentation to the manner in which you progress, everything is put together as well as one could imagine. But alas, the core racing experience is one that has some extremely limited appeal, even among fans of the racing genre. This is due in part to the unconventional perspective and resultant controls and the extremely unforgiving level of challenge.

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Xbox 360 Live Arcade Achievement Policy Changing

Major Nelson confirms the rumored changes.

Earlier today an anonymous source tipped off xbox360achievements.org that some changes are coming to the total number of Gamerscore points and achievements Xbox Live Arcade titles can have. Starting on April 1, each XBLA title can carry double the number of achievement points, going from 200 to 400, and 10 more total achievements, increasing from 20 to 30. Major Nelson has since confirmed this information, also revealing that starting in June, all XBLA games will mandatorily carry 400 Gamerscore points.

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