The crew has arrived in L.A. and are too tired to do anything more than 10 minutes of castin'.
With the whole E3 team finally together in L.A., a podcast to close day one only seemed fitting.
The crew has arrived in L.A. and are too tired to do anything more than 10 minutes of castin'.
With the whole E3 team finally together in L.A., a podcast to close day one only seemed fitting.
The convention center is already adorned with many banners.
The staff made their way down to the convention center and snapped a bunch of photos showcasing the various banners already hung.
Epic Mickey's concept artwork has lead to quite a bit of speculation. What's my take?
There's one particular picture I'd like to make the heart of my idea, one taken from the banner artwork of Epic Mickey at E3. Take a look for yourself, and you'll see why:
Microsoft dubs their motion controller Kinect.
USA Today revealed that the final name for Project Natal is Kinect. In addition to the name reveal, a couple of titles and functions for Microsoft's new peripheral were revealed.
Walking through the connecting hallway at E3.
...For now.
PixlBit's reader, Zap, has fed the Mailbag, saving me a fortune in zebra import tariffs and fees. Since he sent such a robust and fulfilling message, we've decided we'd go ahead and feature it in it's own Pre-E3 Mailbag! Hooray Zap!
The team gets ready for LA.
The staff sounds off on their hopes and expectations for the show.
With E3 starting this week, a few staff members have decided to offer up their predictions before they head on the plane to California and start the craziest week in game journalism.
Going to California.
As you all know, the week of E3 is upon us. Fortunately, PixlBit will be in attendance with a healthy staff of seven.
The much-improved sequel to Banjo-Kazooie remains one of the best adventure games around.
This game was a late addition to my collection, I ordered it from eBay a couple of years ago. When I played it, I wondered how I had let this true gem of a platformer elude me for so long. Despite the advancements of modern gaming, I was still impressed by the huge, expansion, and intricate worlds that Rare managed to create on Nintendo 64 hardware.