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Page 97

Ninja Gaiden Sigma 2 Plus Review

The Dragon Ninja returns with enough suffixes even Capcom would blush.

Like a photocopy of a photocopy, Ninja Gaiden Sigma 2 Plus reproduces the content of its original source but degrades the quality. The source is Ninja Gaiden II: Team Ninja's hack-and-slash action adventure game released for Xbox 360 in 2008. A port would be released for PlayStation 3 in 2009 (hence the Sigma) and again for PlayStation Vita in 2013 (hence the Plus). What we’re left with is that third clone from Multiplicity.

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Etrian Odyssey IV's Battle Theme Goes with Everything

And sometimes it actually makes it better

I'm kicking off a new segment where I talk about game music, and I wanted to do something special to introduce it. There's a lot of information in the YouTube description you might find interesting about the video itself, but I don't see any value in repeating that a second time here. Instead, I'll give you a little behind the scenes story about how I came up with this.

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Shock the Body: The Evolution of BioShock Infinite

How can you challenge a perfect, immortal machine?

Irrational has honed their gameplay to new levels with each of their releases, from System Shock 2 to the upcoming BioShock Infinite. The defining elements of Irrational’s game design started off in a much more basic form with System Shock 2. When looking back at the success of that first game and its initially groundbreaking fighting mechanics, it becomes a little difficult to watch and replay today, considering how far Irrational games has come. However, the once simplistic mechanics from System Shock 2 has evolved into a refined railway shooter in BioShock Infinite. So let’s take a look at where Irrational has been as we look forward to where they are going.

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DuckTales: Remastered is a Thing That's Happening

Woo-oo!

PAX East just kicked off today in Boston, but we may already have born witness to what may be the event’s biggest announcement.  Capcom has announced that they will be resurrecting one of the most beloved platformers of all time.  That’s right, DuckTales is making a comeback this year.

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Nerds Without Pants Episode 19: Patrick's Day

We've got plenty o' Pa(tricks) and lepre(cons) fer ye, lads and lasses!

Hello, and welcome to a very special edition of Nerds Without Pants! Patrick takes the helm this week for the holiday that was named after him. That...may not be an accurate statement, but the name of the game is all sorts of clever tricks and cons in the world of video games.

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HarmoKnight Hands On Preview

When Gamefreak takes a break from Pokémon, we all benefit.

Even though they seldom get the chance to prove it, Gamefreak—famous for making the mainline Pokémon games— can also innovate in genres quite different from their meat and potatoes product.  So, when it was announced that they would be creating a downloadable rhythm game for the 3DS, there was good reason to get excited.  Thanks to the recent release of a demo in the eShop, anyone who wasn’t already psyched up for HarmoKnight can find out why the rest of us are counting the days until its release on March 28th.

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Monster Hunter Community Game Week!

Tonight's stream is over!

The Monster Hunting may be done for now, but there is more opportunity in the near future. Expect more streaming tomorrow!

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Rage Quit: Hard Mode

Enough with the laziness already!

I’m not a particularly angry person. Oh sure, stuff gets me upset every now and again, but when it comes to games I don’t see the point in getting out-and-out angry over stuff. I mean these are games, right? Sometimes though, things just collide in such a way where my honest reaction is anger; and right now I’m there.

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Backloggers Anonymous Enslaved Part 1

Ninja Theory sure has a thing for redheads don't they?

We're digging into another game from our backlog:  Ninja Theory's Enslaved. We start by getting Julian's take on backlogged games from 2012, then we talk about what kind of a game Enslaved is.

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MIA - Gitaroo Man

You can do it, U-1! Believe in yourself!

With all my love for RPGs, fighting games, and big dumb action titles, it would probably come as a surprise that I have a large part of my heart reserved for music games. I’ve spent countless hours honing my skills on PaRappa the Rapper, Bust a Groove, and of course Guitar Hero. I even owned Britney’s Dance Beat because it was the closest thing Americans could get to a Bust a Groove 3, having been developed by the same team. However, one music game stands above them all in my eyes, and it’s the one that criminally never got a sequel. That game is Gitaroo Man, and I’m spending this edition of MIA to give some much needed love to a true diamond in the rough.

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