Giant enemies, mechs, and lush environments should spell success, right?
It seems third person shooters are simply unavoidable these days. Some of them feature hand-to-hand combat, others stealthy sneaking. Regardless of the hook, each one of them has that small differentiator that should distinguish it from the crowd. Lost Planet 2 is mostly devoid of anything that might set it apart from other third person shooters on the market. In concept, shooting really big enemies and piloting a mech is more than likely what Capcom was going for, but the execution doesn't do much to make the gameplay feel different or unique.