Get in real close and push each others' buttons.
Every party has an energy. You can feel it wax and wane when people come and go, eat and drink, and talk or uncomfortably look around. The greatest way to completely sap a party’s energy at any stage is to flip on the TV– even if it is to play a “party” video game. Thankfully, Spin the Bottle: Bumpie’s Party may be the solution for people who want to try to integrate a video game into their next social gathering… even if the event has a few non-gamers in attendance.
Already own FIFA 13 on another platform? Think twice about picking up this version.
FIFA 13 for the Wii U isn’t really FIFA 13. Sure, there’s a big “13” emblazoned right there on the box, and the rosters are all updated from last year, but those changes don’t really make it a new game. The FIFA 13 that gamers have been enjoying on PlayStation 3 and Xbox 360 is decidedly different from the game that has shown up on the Wii U; a game that is seemingly behind the times. At its very core, this is FIFA 12 – a good game to be sure - but a step behind the other versions that have been out for months.
The Wii U embodies the impressive culmination of Nintendo’s work/experiments over the past decade.
In many ways the Wii U represents the culmination of Nintendo’s work across the past few generations of handheld and home consoles. The concept of asymmetric gameplay was born on the GameCube with its Gameboy Advance connectivity; a multitude of control options, including motion controls and pointing was birthed with the Wii; touch-enabled, dual screen gameplay hit critical mass with the introduction of the DS; and even the system’s menu draws influence from the recently released 3DS. What’s most impressive about the Wii U is the manner in which it manages to blend all of these concepts into a functional and cohesive experience that gives players an unbelievable degree of control within their gaming environment.
Newsflash: Citizens Become Super Heroes and Morph together to Form Giant Weapons Against Evil
Project P-100 was Nintendo's best kept secret at E3 2012. It was so well kept, in fact, that it wasn't even shown at the Nintendo press conference. One would think that an exclusive game designed by hotshot Japanese developer Platinum Games (Bayonetta, Metal Gear Rising: Revengeance) would be something that Nintendo would want to shout about, but instead the game got a quiet reveal on Spike TV after the press conference.
We can all rest easy now.
Since the Wii U’s unveiling at last year’s E3, many have wondered just exactly how many Wii U GamePads the system would support. Initial showings of the system and game demos always showed just one person using the tablet-like controller, while others playing along used the classic Wii remote controller, which lead many to believe that Nintendo’s new machine would only support a single GamePad. Today those concerns were wiped away.
Nintendo was holding back at their conference, it appears.
Platinum Games - developers of Bayonetta, Madworld and the upcoming Metal Gear Solid Rising: Revengeance - unveiled their first foray onto the Nintendo Wii U in the tentatively titled Project P-100. The game was demoed live on Spike TV shortly after the conclusion of Nintendo’s E3 press conference.
It looks more than a little familiar and it comes in black too!
The main focus of Nintendo’s pre-E3 video presentation may have been on the newly dubbed Wii U GamePad and some of the online functionalities, but there were a couple of other surprising details slipped in as well – chief among these being the revelation of yet another Wii U controller called, the Wii U Pro Controller.
Nintendo showcased the redesigned controller for the upcoming Wii U.
Today at Nintendo's Direct Pre-E3 presentation, the company formally introduced the redesigned Wii U tablet controller, dubbed the Wii U GamePad. Furthermore, Nintendo talked about various features the controller's touch screen will have as well as its functionality.