Crazy Nintendo.
Right now in Japan, monsters are battling robots. Medieval dudes with long hair are fighting fitness trainers; people are running, panicked. Super Smash Bros. 3DS has made landfall.
Crazy Nintendo.
Right now in Japan, monsters are battling robots. Medieval dudes with long hair are fighting fitness trainers; people are running, panicked. Super Smash Bros. 3DS has made landfall.
More like "bored" games, amirite?
Sorry folks, but this one is coming in hot! As in, recorded less than twelve hours ago hot. So apologies for another rough episode. We almost didn't record this week, but life, ah, ah, finds a way.
Enough with the laziness already!
I’m not a particularly angry person. Oh sure, stuff gets me upset every now and again, but when it comes to games I don’t see the point in getting out-and-out angry over stuff. I mean these are games, right? Sometimes though, things just collide in such a way where my honest reaction is anger; and right now I’m there.
My, that’s a polished turd!
Beautiful aesthetics, wonderful music, and just about perfect controls are all you could hope for in a platformer save one very important factor and this eluded me for a while. I couldn’t figure out with so many great things going on in Pid why I hated it so very deeply. Eventually I realized that its well-crafted elements were completely overwhelmed by the boring, mediocre, and at times maddening level design. It’s a shame that the designers primarily focused on the window dressing bits instead of considering all the things you would actually be doing when you play. Pid struggles with knowing what sort of levels it wants to present, switching from puzzles to difficult platforming to stealth to long periods of just waiting around or running in a straight line. Each of these disparate level types (and more) are middling at best on their own and when combined are a complete drag. Pid’s wonderful presentation can’t save it from the tedium packed into every single minute of its tortuous length.
The Wii U embodies the impressive culmination of Nintendo’s work/experiments over the past decade.
In many ways the Wii U represents the culmination of Nintendo’s work across the past few generations of handheld and home consoles. The concept of asymmetric gameplay was born on the GameCube with its Gameboy Advance connectivity; a multitude of control options, including motion controls and pointing was birthed with the Wii; touch-enabled, dual screen gameplay hit critical mass with the introduction of the DS; and even the system’s menu draws influence from the recently released 3DS. What’s most impressive about the Wii U is the manner in which it manages to blend all of these concepts into a functional and cohesive experience that gives players an unbelievable degree of control within their gaming environment.
Mac gaming receives a boost from GOG.com, Japanese Vita sales lag, The Old Republic details free-to-play, and more.
Click through for the biggest gaming news stories for the week of October 15: