On 03/16/2013 at 03:31 PM,
by
Ranger1
My new issue of Game Informer arrived in the mail yesterday. Most of it was skim-worthy, as usual, however, the Opinion page got my attention. This month's page was written by the senior associate editor, Jeff Cork, and was titled "Destroy All Humanoids?". In it, he discusses whether combat and killing are necessary to tell a good story and questions the game industry's assertion that the reason why they saturate the market with the same-old, same-old is because that's what gamers want. He uses Journey as an example of a good game that doesn't use combat or violence as past of the game mechanic. He's not stating that all the ills of society are based on violence in gaming, he's just saying he's looking for a different mechanic to tell a story other than killing everything in sight.