On 02/10/2014 at 01:48 PM,
by
Machocruz
Recently finished Resident Evil 6. Contrary to what long time RE fans may feel, I don't think it's major flaws are in concept, theme, content, or genre, but in execution. Game sports a too-narrow field of view which has been increasingly unpleasant since 4. The camera is in tighter to your character's side-rear than ever, cutting off your left field of vision, which feels highly unnatural, unintuitive and claustrophobic. It feels like I'm wearing a blinder on the left or right side of my face (you can switch weapon grip, which switches camera axis). I constantly have to be shifting the camera to see obstacles and threats that would be well within your immediate field of view in other games or in real life. The fact that even low level enemies can now launch themselves at you from any direction means a first time player is in for some cheap hits, no matter how careful they play.