It does look good. I was a touch disapointed that crafted accessories don't appear on your character. But weapons and shields do, and you pick up new sets of clothing too.
It does look good. I was a touch disapointed that crafted accessories don't appear on your character. But weapons and shields do, and you pick up new sets of clothing too.
The game controls really well. There is button mashing, but not as much as you might think. Each character has three attack skills, then there's your special when your tension meter maxes out, and then there is dodging and blocks. That's a lot of variety.
NX with no disc drive. Boy. I wonder if Ninendo will do that. Seems unlikely to me, but they are always full of surprises.
I got a break down of it on Axe of the Bloodgod podcast today. I'm still not exactly sure how it will work, but Kat said Birthright is more like Awakening in style (maybe easier) and Conquest is more old school Fire Emblem (maybe harder).
That would be my best excuse to pick up the New 3DS. I'm not hoping my 3DS breaks though. I'd be sad.
I instantly remember the moment in Life Aquatic where they played Queen Bitch. That song rocks so hard. Also Moonage Daydream from Guardians of the Galaxy as they're entering that space head space station. I recently wondered if the words "I'm a space invader" in that song was the inspiration for the name of the video game. Bowie's song was '72, game '78. They should replace all the enemies in that game with tripped out Ziggy Stardust heads.
No one has cause of death? Is it a secret? I want to know.
Yea, it's that access to millions of people. Small purchases do add up. 50% of the total, I've read. Then there's the other 50% of profits that come from the "whales". It leads the design of the game to account for both types of players. It's easy, then it's hard. My Mom was telling me how she loved Candy Crush but got to this one place where she couldn't progress anymore. It got too hard. The casual player gives up, the "whales" pay the price to continue. Interesting, isn't it. All this planning to pull money from people. It's kind of the sinister side to the creativity at work in the game mechanics.
Greed. It's never enough for people. Reason goes out the window to satisfy it's endlessly hungry appetite. I'm thinking right now of something I read about Thomas Moore's Utopia and how he suggests that society is a conspiracy of the rich. That's in the 1500s. Has it changed? Doesn't look like it.
I think, before this year (and my current mindset), I was looking for any reason to buy another game. Each plan I had led me to more purchases. Well, this plan I have now only looks ahead to what I want a month out. There's no room for retro (except if it's a rerelease) unless I get tired of what I'm playing now. Like I can see getting done with Banner Saga in a week or two. My next console game to get is Far Cry Primal on Feb 23. So what do I play next? I go back in time to the most recent thing I've missed. It'll probably be Just Cause 3. I'll trade-in some of the games I have in backlog to get it. That's kind of how I'm doing things this year. The other ways just had me building this collection more and more. I'd like to have less games and pay more attention to just the game of the moment. I'd also like to speak about games others are playing too. Seems I'm always on about games people have played years ago.
Yea, it really works, doesn't it.