I really liked the new Tombraider a lot! It's slow at first but picks up rather quickly.
I really liked the new Tombraider a lot! It's slow at first but picks up rather quickly.
I think the best part I've learned from this is to detach myself. The game is done and has been edited to perfection as close at it will get. I have no regrets and gave it my all with the limitations I had at the time.
Best thing I can say when dealing with even the worst abrasive critics is be cold,cordial,and polite. I think these kind of people "feed" on emotional responses so a simple "I'm sorry I failed to meet your expectations this time around. Hopefully I can make a better sequel." is the best way to retort. Of course I did not realize this until it was too late. lol.
With my next game I'm actually going to be less "hands on" after it's done. I turned off my notifications for new scores and new replies and it's amazing how much less stress I feel. I'll heed "valid criticism" and fix bugs but beyond that I'm not going to get into it with these people anymore.
Sorry you had a glitch with Arkham City. It's such a good game! As for me? I haven't been able to blog everday either. I wouldn't take it to heart.
I love the new Link design. It's "old school Link swagger" with more detail. (And a slight height elevation. lol.) Looking at these screens brought me so much nostalgia! Yeah,it's obvious it is a tie in to "Link Of The Past" and I mean that in the most flattering way possible.
My next console will probably be a PS3 to be frank. It has so many great exclusives!
I'd like to learn the ins and out of other engines eventually,Chris. On Gamejolt someone is actually working on a game-maker for survival horror games and I'd love giving that a go in the future. Still baffles me how noone has made a beat em up maker. I'd be all over that. lol. I have Multimedia fusion as well but honestly it still somewhat confuses me.
Well I know better than to bust my ass trying to make a AAA rpg,Chris. lol. Finacial limitations do effect game design,sadly. I can certainly add statistical tweaks to make certain battles more interesting and tell stories must big-house studios would not dare touch with a ten foot pole. Beyond that I'm kind of limited though.
You're right too. It is a rather high wall to hurdle over. My problem is some of these "young critics" go into reviewing indie games as if they're "normal games". They never stop to consider if the game was made solely by a small team,single individual, or what budgetery constraints the game's makers were limited by. That and certain "reviewers" will score a game low just because they're "offended".
I "have" already started on the sequel. Even if it gets piss scores at least I can proudly claim I followed through and wrapped up the story-arch with these characters.
Coincidentally I still need to get ME 3 and Gears of war 3. The prices on them are affordable too. I just can't do it this month!
I still want to try Skylanders. I'm just afraid my "collector's impulse" will take over and leave me destitute and bankrupt! lol.