I'd rather you go with RPGs. Think that would make a more interesting list coming from you. Looking forward to weeks 2-4
I'd rather you go with RPGs. Think that would make a more interesting list coming from you. Looking forward to weeks 2-4
You need a real life one. It's an over complicated process even I don't bother with
I wouldn't call it a GoW ripoff, DMC's always been pretty different from action games and that's no exception.
It's actually really good if you have it's hidden ability, but that needs a computer and a lot of luck. I'd recommend a Golurk or Gible if you want a Ground type, or a Tyrunt or Honedge if you just want a good Pokemon.
Love me some Pokemon. Just a little advice though, Diggersby is going to be a liability for you later on, I'd recommend getting it replaced.
Sorry about the gout, hope you get better soon. I should get back to Luigi's Mansion, I enjoyed what I played
The Division has so much potential. If it realizes half of it it'll be great.
I was skeptical too after Uncharted 3, but TLOU gave me hope in Naughty Dog again.
1. Didn't feel anything with Ellie telling Joel- Well I did. Hell, I was contemplating so much when I was fighting them that it threw me off my game. Because that's how it is in The Laat of Us: Survival doesn't mean you get a chance to mule over these things. The Walking Dead comics do the same thing, it's just a part of zombie fiction.
2. Why didn't didn't get her?- Ellie clearly had a head start so who's to say they were organized or even there when they passed? And the game even shows her fleeing on horseback from even more guys later.
3. Too long- Funny thing is if you take that approach, you lose some of the best parts of the game. Winter for example. That wasn't really necessary to the overall plot, but it was an amazing piece of gameplay. The tunnel sequence after I felt was necessary. They established pretty much every city's overrun with savages or clickers, I wouldn't have bought it if they just got to the hospital. Even from a gameplay standpoint it felt necessary as you hadn't seen clickers for hours so it was a final encounter with them.
There's no set limit on how long a game could be just like there's no limit on how long a movie can be. I don't see anyone saying Wolf of Wall Street is too long even though it's 3 hours because it keeps itself engaging all the time. Same with Resident Evil 4 in terms of games. In fact the first thing I thought after beating TLOU was how no action game has been so long yet so engaging the whole way since RE4. I'm not alone here either. And I know you've said before you didn't like the controls which is fine but it also means the game will naturally exhaust itself a lot quicker for you.
if this is your beef, fine. I'm just saying these aren't really flaws, the game just isn't for absolutely everyone. It has it's audience and caters to them even if it means alienating a large number of people kind of like a far less extreme version of Dark Souls.
I never really felt there were any pacing issues. Like that bit when Ellie tells Joel she can't lose him, that was a way for the game to have Joel avoid admitting he was wrong while still realizing he needs Ellie, which was why he could still lie to Ellie at the end. Joel doesn't admit when he does something wrong, and those guys showing up enabled that to continue.
As for the two bloater thing, you do realize you can just sneak past them, right? In fact, it's pretty damn clear that's what the game expects you to do. I never thought it had any fat to trim either, it would be like telling Resident Evil 4 to do that. Just because it's long doesn't mean there's fat, it's just if the gameplay doesn't click with you, of course you're going to want it to be over sooner.