Posted on 10/06/2011 at 08:28 AM
| Filed Under Feature
I like tough games myself, but Demon's Souls always felt cheap. And it was really slow moving. Get too ambitious and you're dead. Like Julian said, he found himself stepping into new areas and immediately rolling back, just to trigger the enemies.
To me, that feels like bad game design. At that point, you have to game the system to succeed. If he would've went in without a care, he'd have likely been killed. Perhaps the game just wore down my patience, but after about 10 hours of that overly cautious kind of playing, I was done. The whole thing felt like an exercise in frustration to me.
The problem is only expounded when you know you could easily pop the game out and have immediate fun with something else. Maybe other people like working for their fun more than I do in games, but titles like this don't do it for me.