
The more I think about it, his use of telling a story through found documents is not too interesting a device. When he gets into a longer chapter, I think that's where he begins to shine and the book gains some momentum.
The more I think about it, his use of telling a story through found documents is not too interesting a device. When he gets into a longer chapter, I think that's where he begins to shine and the book gains some momentum.
Those terminals are totally an afterthought. You have to stop playing to read them and think about the story when the game should be delivering the story as you play it. The Halo games were always action first, story, maybe if we have time. Also, the games were a lot about location and visual cues, rather than dialog or cut scenes, although there are some of those. The locations in Halo are always stunning and interesting, but you really need the books if you want your story fix. The games just give me a good sense of place and fun things to do in them.
I would say Silentium starts out kind of slow. It's done throughout from the point of view of the Judicials who are taking down everything and requesting depositions from the main characters. Through most of the book, I was thinking that this seemed like reading the author's collection of notes before he actually put it all into a story, but the last few chapters really began to get exciting and feel like a traditional story, rather than just a collection of documents organized chronologically.
Cool. I was trying to figure out the Anonymous thing. Thanks for the comment!
I played that same demo then picked up the game later on.
Same here. I put it in my cue for Level 5 games to play when Ni no Kuni came out but still didn't get to it. One day...
There's been a bunch of comics with the Arkham Asylum title. I think I have three comics called Arkham Asylum: something something now.
I love it when he starts whistling the tune of the accompanying music.
I put in a couple of hours last night. You capture ghosts almost exactly like the original but with some small differences. In Dark Moon you have to make a specially bright flash of your flashlight to stun them but, in the original, you would keep the room dark and then turn on your flashlight to stun them. To vacuum them in, in Dark Moon, you hold RB, and then use the analog stick to resist them dragging you around. You have a meter, which when full, tells you to push the A button to complete the capture. In the original you would wiggle the analog stick and watch the ghost's number dwindle to zero, at which time you would capture it. Both systems are really good and fun.
I watched the opening cinematic in 3D, but switched back, relunctantly, after a few minutes of gameplay. It looks so good in 3D, but it just messes with your eyes after a while.