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SanAndreas's Comments - Page 219

Ben geeks out over Dissidia and other psp stuff!


Posted on 04/15/2013 at 11:29 PM | Filed Under Blogs

Dissidia is a good game. I just wish they'd do a HD remaster of it for PS3. But then, the PSP does have quite a few nice games on it. My favorite PSP game is Valkyria Chronicles 2. It's not as awesome as the PS3 original, but it's still a fine game and worth checking out if you want a taste of the PS3's best game.

Major gaming flashback!


Posted on 04/14/2013 at 12:12 PM | Filed Under Blogs

Oh, man. I remember Tai-Pan. I played it on our old TRS-80 computer, and I wrote a version of it for the Atari 130XE in BASIC. I play the browser-based version every once in awhile. The game still hold up, for what it is. It'd be interesting for someone to do a modern graphical update of the game and release it via Steam/PSN/XBLA/Nintendo eShop (the Wii U gamepad would work well with it.)

Tales of Xillia: Collectors Edition


Posted on 04/14/2013 at 03:17 AM | Filed Under Blogs

This CE looks good enough that I'm okay with the $100 asking price. My only qualm is that it will get mishandled the way the Ni no Kuni Wizards' Edition did, although I did score the hardcover guide for free from that. However, since it's available at retail rather than through Digital River, hopefully the $25 I put down at Gamestop will keep mine safe from Canadian scalpers.

[LucasArts Game Development Shut Down]


Posted on 04/14/2013 at 03:13 AM | Filed Under Blogs

Unlike a lot of old-media companies like Warner Bros Interactive, Fox Interactive, or Disney Interactive, which were just there to cash in on their IPs in the video game realm, LucasArts was a genuinely good game-maker once upon a time. I remember their games from the 1980s, when they were known as Lucasfilm Games. Koronis Rift, The Eidolon, BallBlazer, and Rescue on Fractalus were some of the most technologically advanced games of the time, That was also the time they started their adventure games. My favorite LucasArts game is Zombies Ate My Neighbors. But by the end of the 90s they were little more than a Star Wars licensing vehicle.

Why Capcom Doesn't Do Anything With Mega Man


Posted on 04/14/2013 at 03:09 AM | Filed Under Blogs

Maverick Hunter would have ended up like Bomberman: Act Zero on 360. It looked like a shameless attempt to pander to the American "dudebro" audience that would probably have ignored it and gone back to Halo 4.

Filler Blog: Ask Cary Stuff


Posted on 04/13/2013 at 10:06 PM | Filed Under Blogs

I'm on the fence about Injustice. I'm not really nuts about comic book heroes myself, and the only reason I'm interested in it is because it was made by Ed Boon, the Mortal Kombat guy.

My question: Is it true that you are, in fact, the legendary Bigfoot?

Why Capcom Doesn't Do Anything With Mega Man


Posted on 04/13/2013 at 10:03 PM | Filed Under Blogs

What's going on with Capcom isn't really much different from what's going on anywhere else in the industry. These days, development costs are so inflated that companies want proven hits and low risk. That's why Activision is pretty much the Call of Duty factory these days, and why Capcom focuses on Street Fighter and Resident Evil. And it looks like they've milked the former pretty dry at this point. I'd like to see them do a new Breath of Fire, but that's probably out of the question in this climate. Heck, Camelot even offered to do Breath of Fire for them.

What's the story so far?


Posted on 04/13/2013 at 01:03 AM | Filed Under Blogs

You're damn right Ni no Kuni is a game worth owning. I love it. Unless there's a BIG surprise later in the year I'm quite sure Ni no Kuni will be my GOTY.

Folk Friday #5


Posted on 04/13/2013 at 01:01 AM | Filed Under Blogs

"16 Tons" would almost be a song you could sing while working. It's certainly catchy enough. However, I think most managers would take a very dim view of their employees singing the song at work, especially in front of customers. Tongue Out

Do Capcom have a Problem with MegaMan?


Posted on 04/13/2013 at 12:19 AM | Filed Under Blogs

What would have made this game more interesting to me is making it cel-shaded and keeping it somewhat cartoonish. Look at Okami. Capcom originally planned to make it photorealistic, or at least what passed for photorealistic on PS2. The Ukiyo-e cel-shaded style they chose instead made it one of the most memorable video games ever made.

I guess what Capcom's doing makes some sense to the people running it. And they have done some good work this generation. SFIV was good until they overmilked it, and Dragon's Dogma is a good, if flawed, Western-flavored action-RPG with some of the best combat I've seen out of that genre. But some of their decisions have been downright baffling. I guess they must make sense to somebody high up in the company.

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