
What would have made this game more interesting to me is making it cel-shaded and keeping it somewhat cartoonish. Look at Okami. Capcom originally planned to make it photorealistic, or at least what passed for photorealistic on PS2. The Ukiyo-e cel-shaded style they chose instead made it one of the most memorable video games ever made.
I guess what Capcom's doing makes some sense to the people running it. And they have done some good work this generation. SFIV was good until they overmilked it, and Dragon's Dogma is a good, if flawed, Western-flavored action-RPG with some of the best combat I've seen out of that genre. But some of their decisions have been downright baffling. I guess they must make sense to somebody high up in the company.