This is why it's not worth buying many games day one anymore. Games need to at least work well right off the disc. There is no perfect game, but when a product is so buggy as to be unplayable, that's inexcusable, and the game company should man up and take it on the chin. I'm not paying $60 to be a beta-tester, and I feel it's an insult to gamers that they should have to put up with such shoddy day one releases. At a time when publishers are so concerned about lthe secondhand market and piracy, they really need to be thinking about making sure we feel like we got our moneys' worth.
Poor planning on a game publisher's part does not constitute an emergency on my part.