Posted on 03/02/2013 at 02:05 AM
| Filed Under Feature
I remember seeing the print ads for Lunar: The Silver Star in a 1994 issue of GamePro I bought for the Mortal Kombat II strategy guide (this same magazine was also where I got my first look at Final Fantasy VI). Man, did I want that game, but I was a kid and my parents weren't about to form over $300 for a Genesis + Sega CD combo. So I got a SNES instead and contented myself with the aforementioned Final Fantasy VI.
Four years later, by then gainfully employed and owning a PS1, I heard rumors that Lunar was being remade for the 32-bit consoles and released in the US. Since WD was still a Sega publisher, I assumed the games were coming to Saturn and I'd have to buy one of those to play them. I went to Electronics Boutique at the mall to inquire about what the staff there knew about Lunar. Not only did they confirm that Lunar was indeed being re-released in the US, but it was being released for the PlayStation, not the Saturn! Needless to say, I put down 5 bucks on the counter for a pre-order. Come May 1999, I came home with my Lunar prize. I loved the hell out of that game, A year later, I likewise picked up Lunar 2. I still own both games with all their little feelies and boxes, and they remain among my favorite games today.
As to whether I'd like to see the series revived? Sure, although I'd like to see it done using either Sega's CANVAS engine (the Valkyria Chronicles engine) or the engine used for Ni no Kuni, in glorious 3-D. And hopefully without whatever bizarre thinking that guided the development of Lunar: Dragon Song. Keep it back to basics but in wonderful cel-shaded 3-D, and maybe give me a box of feelies, and Game Arts would have $60 of my money right there.