
I loved this when it first came out. I hadn't really played an MMO or open RPG like this so it kind of sparked something-- a love of MMOs. This continued on with games like FF14 and 15, even Xeno and DQ9 with their open worlds. I do love Ivalice!
I loved this when it first came out. I hadn't really played an MMO or open RPG like this so it kind of sparked something-- a love of MMOs. This continued on with games like FF14 and 15, even Xeno and DQ9 with their open worlds. I do love Ivalice!
What do you mean by tough on DPS? Is it referring to Duty Finder? The biggest problem is finding a tank or healer, which has always been a problem for DPS queues, at least in my experience with the game. Haven't played until recently, but I'm assuming everyone is on the DLC, thus duty finder is low pop. There are huge time gaps between dungeons, so I'm okay with this. I usually just switch jobs and level up or craft while I wait, but its annoying when I want to schedule play time but can't progress due to long queues. Oh, and when the timer extends the time, oh my god fucky you FF14!!! I originally played as a healer or tank to avoid this situation, but now I'm trying out Archer/Bard and Lancer. What server are you on and do you have a linkshell/guild?
The base game was on sale on Steam recently. Seen a lot of game key sales for PC version too. Why did you start 4 times? You played all the betas like me?
A creative type of depressing too. A swampy sewage venice city with shrimp monsters? There are so many wonderful set pieces, and it does feel like a long hellish journey, much like The Last of Us. The story tube and linear design make sense since it takes place in a tunnel world, so it didnt really need to go open world, but I'm excited nonetheless for what the devs will do. I will also replay these games over and over from now on like Bioshock or Metroid Prime.
There are certain games that have stealth parts, that sometimes let you run and gun, but I generally try to stealth, but I wont reload saves for perfect plays or anything-- I just push forward. These types of scenarios give me stress, which I enjoy, but I get overwhelmed if I try to play alot of it at once-- too much stress. Having to deal with waves of enemies in a tower defense or turret situation also gives me stress and this game has a balance of both. I enjoyed the slow points where you just wander and explore empty houses in neighborhoods and poke around rooms and stuff, and I like the characters and their story enough to push forward, but it did feel overwhelming at times. I'm having a similar feeling about Metro Last Light Redux, which also has stealth sections and enemy waves, but over all I like the story and exploring the tunnels because of atmosphere. I enjoy these games, but slow burn is best for me.
I don't have a game backlog. I only play what I want when I feel like it. If a game doesn't grab me early on then I'll drop it, just as with books, comics, TV, etc. And actually, because games are so cheap it gives me a chance to discover new genres I might have put off before, so I welcome sales. Most of the games I buy in sales tend to be games I'm already familiar with, but didn't get a chance to buy on launch.
Videogames are my favorite media. I don't think tv, books or film can do exactly what a game does for me. I might have been a bit whiny about TLOU earlier, but I felt immersed in the world where I felt a lot of stress throughout the entire playthrough, which I think was the point. I'm playing through the METRO sequel on PS4 and the atmosphere and world is amazingly dark. I just got kidnapped by a group of nazis and now Im infiltrating their base to save a friend that saved me from execution. There are both stealth and combat elements, but the game has me hooked. I dont think a TV show can quite recreate these feelings, aside from jump scares in thrillers, or feeling empathy in torture scenes. I read the books, the game is very gamey, but I appreciate being able to play in the world.
Did you just have too much backlog games to get to it? Curious why you put it off so long? I think I probably didnt have money when it launched and then I forgot about it.
You seem to have had a similar experience to mine. I wasn't a big fan of the gameplay. The game decides when its wanting to be stealth or action for you so I get the feeling of, "then why did I stealth through all this just to trigger an action event demanding combat"? My only real problem with the clickers is that they seem to have had one-hit kills if they ever got close to you which is what annoyed me. The arcade cover based shootouts is what I didn't like, and what I don't like about Uncharted games either. I mainly got through it to finish the story, which I thought was worth finishing, but now that I have a better picture of the whole thing, I can see it for what it is, a struggle to survive and I felt that struggle albeit intentionally bad mechanics or not. It could have been edited down for time also. Way too many shootouts for my liking, especially in a survival themed story where you aren't encouraged to use ammo. I need a break before new game plus.
"Enjoyed by everyone, but loved by no one." It's inevitable that a popular niche game will get dumbed down for the masses and for profit I guess. With every new Souls game, my appreciation for Demons Souls and its oddness grows more and more. I think I've somewhat tried to articulate this in the past, albeit very poorly, but I hate when Souls-like games take away from souls hard 'getgood' combat mechanics, but not the beautiful dark odd world and level designs, atmos, mood, mystery, exploration. I'm not trashing the Souls games or Soulslikes in any way, they appeal to my love of dark themed and punishing games, but I wish they borrowed more from Demons world than trying to make everything hard just because.
Also, where have you been? E3 just passed and not a peep from you? What are you most exited about. Also, I really like this YTer. Who are your favs? I love YT analysis of my fav games.
I mean a lot of MP games are full of assholes. It's mainly that they don't want time wasted by people who don't know what they're doing I guess. Even friends can become assholes and I've read about people losing friendships because of MP game fights. I expect the same thing will happen with MH if they make match making easier, because I have a hard time doing MP without actually talking to people--but that's me. I mainly solo the games and approach it like going camping and collect armors. My problem with earlier games was mainly loading times. That's what would make me put the game down. Also, not sure if they're keeping timer and inventory caps for story hunts?