
That's fair. Like I said, the fact you respawn right where you were takes the danger out of it either way. I will say I thought the train sequence was fairly tense though, because in some cases I'd have to fight more bad guys again if I did the jump incorrectly. Otherwise though, it's mostly just climbing for the sake of it, and the entertainment value for me comes more from how well the game handles scale. I completely understand where you're coming from though.
SF 2 is another "best sequel of all time" contender, for sure. Even a bigger leap from the original, since by most accounts I've seen the original wasn't even that good. Then you get to 2 and it's on a legendary level.
I never really noticed that much in terms of leaps and bounds in Tekken games, but it's been a long time since I really played them. And GTA 3 definitely changed when they opened it up to 3D worlds.