Posted on 01/28/2016 at 04:23 PM
| Filed Under Review
You make a good case for this game being a contender for best JRPG. I think it's the best overall FF on the PS1 at least. It's a textbook sample of the sub-genre, featuring its core values and executing them all wonderfully. You can say it's the most balanced fantasy JRPG on PS1 and maybe since then. I think they blew it towards the end when they introduced the "he's a genome!" trope that was already tired by then, but it was surely better than the daft plots of FF7 and 8. This game earned the Fantasy in the title. A magical, colorful world of charm. Only Chrono Cross can match it in this regard.
Strongly disagree that JRPGs were the pinnacle of storytelling though. Too many were loopy fantasy cartoons for kids featuring a whole lof ot scattershot world building and "kitchen sink" mashing of themes. I'd say adventure games overall were equal or better in writing craft and more disciplined narratively. I can see Hemingway, Clive Barker or Dickens writing an adventure game, not so much a 90s JRPG. Brevity is vital, in my mind, and it's something most adventure games had. The longer RPGs got, the sloppier they got. Chrono Trigger, at about 20 hours, is still a more memorable bit of storytelling than most of the genre (I'll take Chrono Cross though). The mighty Planescape:Torment, if played straight through, is not much longer and it's still regarded by many as the best of the best writing in games. There's also Vagrant Story, also in the 20 hour range, which takes cues from Shakespeare and Chaucer. I don't remember FF9 being super long (long enough for that genome nonsense to be introduced, unfortunately), and I did a lot of the side content. Now we have games where anything less than 60 hours is considered a sin but who will remember their plots or dialogue 15 years later?