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Nick DiMola's Comments - Page 40

Introducing PixlBit Studios


Posted on 11/10/2014 at 10:10 AM | Filed Under Blogs

Thank you, sir! It's exciting to finally give it a shot, I hope it inspires others to do so as well. There's no better time to try, the risks are lower than they've ever been before for jumping in.

Introducing PixlBit Studios


Posted on 11/10/2014 at 10:09 AM | Filed Under Blogs

Thanks Rodney! I'll definitely be posting dev blogs here as we progress in the project. Tonight I'll be setting up the Wii U dev kit, so depending on the progress I might have an update for everyone in the morning!

What are MUST play indie games so far? I want to know.


Posted on 11/08/2014 at 02:02 PM | Filed Under Blogs

I've been playing some QUBE: Director's Cut recently. Portal-esque, minus all the great Glados stuff. Quantum Conundrum is another in that vein, also by Kim Swift.

The 100 Greatest Console Video Games: 1977-1987 Review


Posted on 10/30/2014 at 02:45 PM | Filed Under Review

I love historical video game books, especially from this era because it's the one part of video game history I didn't experience first hand. Any chance this is available in digital form? Wouldn't mind reading it on my tablet.

One of My Blogs Made it the Front Page of IGN.


Posted on 10/30/2014 at 07:55 AM | Filed Under Blogs

Nice piece, Blake. I definitely agree with a lot of what you have to say. I do think games are art, but art is such a personal term that it's basically meaningless. I also enjoy the occassional cinematic game, like Uncharted, but I agree that games as a medium shouldn't be moving in that direction.

Your aesthetic obsession comment is totally spot on. That obsession is literally running this industry into the ground. Games have gotten to be entirely too expensive to make and it's now requisite for companies to sell millions of copies just to break even. Smaller scale games from big publishers have almost out and out disappeared from the market. Sure the indie scene is rising up to fill that void, but there's a middle ground that's basically vacant right now and it's a real shame. I do think that the failure to launch with this latest console generation is partly telling of how consumers actually feel about the graphics arms race. 

Anyway, I'm not surprised that you're getting that hatred. You took a few hard stances on things and people don't deal with that well. Thankfully the response here on PixlBit seems much better so far (though smaller, for sure).

NYCC 2014: Namco Bandai Roundup


Posted on 10/27/2014 at 12:29 PM | Filed Under Feature

It seems like Lords of the Fallen has really shaped up into something great. I definitely will have to check that out when I get some spare time to scratch my itch for more Souls.

Well, that and the DSII DLC I still have yet to get to.

Steamworld Dig: A Fistful of Dirt Review


Posted on 10/07/2014 at 02:38 PM | Filed Under Review

I want to say there's a self-destruct option somewhere in the game so that you can get back to the surface. However, I generally find that the best way to make your way down through the mines is to dig straight down on the sides, occasionally cutting across to make a horizontal pathway to maximize your ability to extract minerals.

On my Wii U playthrough, I made sure to be quite regimented using the aforementioned approach in it worked out incredibly well. Towards the end of the game there are a lot of open spaces, so it falls apart a bit there, but it's not really a big deal by the time you get there thanks to the equipment you've got.

It's Out for PS3, Xbox, Ouya, and Steam Today: Pier Solar HD!!


Posted on 09/30/2014 at 10:47 PM | Filed Under Blogs

What Joaquim said.

My 7th Year Wedding Anniversary Today!!


Posted on 09/29/2014 at 12:10 AM | Filed Under Blogs

Congrats man! Coming up on 7 years myself. Hope you both enjoyed your special day.

F*CK the Darklurker boss


Posted on 09/27/2014 at 07:12 AM | Filed Under Blogs

I know they nerfed Chaos Storm, but man, I totally annihilated him with that when I beat him. Once he got to the point of splitting, I dropped that shit and it did crazy damage to him. Leading up to that, I hung back and threw fire at him to take his life down.

Not sure if that strategy is still any good, but I took him down with relative ease that way.

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