Posted on 10/30/2015 at 04:32 PM
| Filed Under Blogs
There is great art that is personal, and that which is universal. Read 'Artist and Public: And Other Essays on Art Subjects' by Kenyon Cox. But all one has to do is look at history and the role art has played in various cultures to see that this is true.
To be tranformed or arrested are two different reactions. I'll go with the second*: what I found most striking. Demon's Souls would be at the top of games released starting in the last console generation. Because of the senses of isolation and desolation that are so important, to me, in what makes a great adventure in a game. Shadow of the Colossus. The Legend of Zelda. Metroid. Morrowind. These games and others all have this trait in common. Unlocking the mysteries of a realm you are not familiar with, negotiating its hazards. One can have adventure in a world not so forlorn or vacant, but it's a different atmosphere. What I'm getting at is a quasi- mystical experience (or for the characters in the story, sometimes literally mystical), which is absent amidst the hustle and bustle of civilization or settlement.
Or maybe it's simpler than that. I just like natural wastelands, often intersecting with ancient ruins. World 4 of Demon's Souls evokes the same feelings that Shadow of Colossus did in the previous generation. Overcast and silvery. Windswept and cool. The character of spring and fall, my favorite seasons, here in the midwest.
Other games I found arresting on a more formal level:
Terraria - I would have lost my mind over a game like this back in the 16-bit days, an aesthetic it aims to imitate. It's got everything. It's Metroid + Legend of Zelda + Diablo. The itemization is some of the best I've seen in a game (reminding me of how bland it's become in Elder Scrolls, post Morrowind).
Red Dead Redemption - Lives up to its title. This is a story of redemption, and revenge, and redemption through revenge. The ending dots the I on all that came before, like few game stories ever have. I still contest there is no company better at storytelling in AAA than Rockstar. Suck it, Naughty Dog.
*All the games I would call transformative happened well in the past, such as the original Castlevania.