Posted on 02/06/2015 at 12:54 AM
| Filed Under Blogs
I think they would have had a stronger game if they didn't bother with the collection quests. I think all the little bullshit quests in open world games these days are a weakness. That's development resources that could be used to improve the combat and make more intricate dungeons (I'm looking at you, Oblivion/Skryim). The consensus, even among the most ardent fans of the game, is that the Hinterlands and all the MMO stuff is the weakest part.