Posted on 09/22/2014 at 03:28 PM
| Filed Under Blogs
Context is important. I often use literature as a comparison, so let me do that here: if you're making a video game adaptation of a Mark Twain or Hemingway novel, you would be remiss to design your characters to look and prance around like swim wear models. If you were adapting Tolkien, you woud be remiss to dress Eowyin in boob plate. These are writers who try to create plausibility in their stories, whether fantasy or reality based. But over here you may be adapting a Robert E Howard, swords and sorcery story. Now some of the more decadent imagery would not be so out of place. You would have scantily clad harem girls, guys in loincloths, etc. Even further still you may be going for an over-the-top, this-goes-to-11, Heavy Metal/Simon Bisley/Ralph Bakshi spectacle, or some kind of over the top farcical setting, where things are as sexy as can be, grotesque as can be, manic as can be, etc.
The sign of an informed artist is they know the difference. Hacks don't and try to justify their questionable work by saying "sex sells" or "that wouldn't be realistic." I myself like to see a variety of characters in my entertainment: beautiful people, ugly people, average people, young, old, etc. So sex doesn't sell to me, but it can be a nice touch here and there, just like violence, humor, drama - these things make art interesting to me. That's my personal preference for story and entertainment. Some like pure balls out exploitation more. Some want pure realism. As long as the concept and content are consistent, I don't see a problem.