
My first exposure to thd genre was the TRS-80 clone Penetrator. I did swe Scramble in the wild and recognized it as the precursor to the game I played at home. When I got an Atari 130XE, I had Super Cobra.
My first exposure to thd genre was the TRS-80 clone Penetrator. I did swe Scramble in the wild and recognized it as the precursor to the game I played at home. When I got an Atari 130XE, I had Super Cobra.
I've been hearing mixed things about Doom Eternal which have made me have second thoughts on it. I've also heard it had something of a troubled development cycle, with its lead composer being let go from id Software. I was also waiting for the Switch version since I do most of my gaming on Switch and Doom Eternal wasn't a high enough priority for me to just buy it on PS4. Interestingly, since Microsoft's buyout of Zenimax Media, John Carmack has expressed interest in working with id Software again.
I'd say I wouldn't be surprised if Nintendo tried a digital only version of the Switch, except that I can't imagine that the cartridge slot costs much to manufacture. If I had all of my Switch games in digital form I'd probably need at least a 2TB SD card. As it is, I still haven't filled up the 256GB card I did put in mine. The Switch version of Witcher 3 didn't even have an install file until CDPR patched it so you could import PC saves. They fit the entire game on a 32GB cartridge.
The discless PS5 is otherwise exactly the same as the regular PS5 in terms of hardware, unlike the XSS which is a heavily stripped down version of the XSX, but file sizes are rapidly going to chew through the storage on both.
I actually choose to buy physical games when they are available. My most recent purchases were Super Mario 3D All-Stars and the Switch version of The Outer Worlds. I guess Microsoft is going to try and indirectly prop up Gamestop, at least for now.
Dragon Quest VI, which was the last mainline DQ to be unreleased in the US at the time it came out. Catherine. Yakuza 4. My wife and I took the kids to see Pirates of the Caribbean: On Stranger Tides. Was mostly gnashing my teeth at Reggie Fils-Aime and his stubborness about not releasing Xenoblade Chronicles in the US.
Stage Select:
1. Big Boo's Haunt in Super Mario 64. That's still the first thing I think of when I think of haunted houses in video games.
2. Owzer's House in Final Fantasy VI. You have ghosts, paintings randomly attacking you, and a boss battle against a painting of an Esper possessed by a demon, complete with a slow-motion morphing effect that was pretty cool in 1994.
3. Old Kasuto Village in Zelda II is a deserted town haunted by invisible fireball-tossing ghosts which looked pretty creepy on the NES. Not a bad piece of storytelling by gameplay for a NES game.
Cage Match:
Left 4 Dead 2 is the winner by default here as it's the only one of these two games I've actually played.
He's out there, I see him on Facebook. School is back in session and he has classes to teach.
2009 I got a PS3 so I could play Valkyria Chronicles and Demon's Souls. I also got Punch-Out!! on Wii, which is one of my favorite games on that system, and Dragon Quest V on DS, which was one of my favorite DS games and one of my favorite DQ games. These were highlights in what was otherwise a sucky year.
I've been seeing ads for this game on Facebook. They're offering physical versions for Switch and PS4.
I never had Kinect, in part because I had abandoned the 360 for the PS3 in 2009. Plus the Wii gave me my fill of motion controls, and even Nintendo had mostly moved on from motion controls after Skyward Sword. Pandora's Tower used them, but neither Xenoblade Chronicles nor The Last Story used them at all. Neither did Fire Emblem: Radiant Dawn for that matter.