Posted on 05/23/2020 at 02:09 AM
| Filed Under Feature
Stage Select: I've always wanted to see a Mortal Kombat turn-based RPG done as a collaboration between Netherrealm Studios and Square Enix, and that dream actually dates back to when Mortal Kombat 3 and Final Fantasy VI were the latest and hottest games. I also wouldn't mind Obsidian taking a crack at Mortal Kombat, and they'd honestly be better suited for it, but Obsidian is now owned by Microsoft and I'd rather not have to buy an Xbox to play a MK RPG. I'd want two fully explorable worlds - a fully explorable Earthrealm with locales like Liu Kang's Shaolin temple, Shang Tsung's Island, Chicago and the surrounding environs, all of them connected through airports, as well as a fully explorable Outworld where you get to visit the home realms of the Edenians (Kitana's people). the Shokan (Goro's people), the Tarkatan (Baraka's tribe). Either a world map like a classic Japanese RPG, or a fully explorable world along the lines of Fallout or Breath of the Wild. The time frame would be set during the first three games, where you'd witness the original Shaolin tournament and the fall of Earthrealm at the end of Mortal Kombat II. I'd like to see turn-based kombat with four-person parties composed of various Mortal Kombat characters, with their signature moves either being executed through menu commands or simple controller-motion techniques at the player's choice. And don't forget the Fatalities, which could be the game's stand-in for limit breaks. The last dungeon would be Shao Kahn's palace. The opening would be a playable flashback sequence that ends with the death of the original Kung Lao at Goro's hands 500 years in the past. However, like with FF6, the playable characters would be overall an ensemble cast with no clear main character and the story occasionally shifing focus around between say, Liu Kang, Scorpion, or Kitana much like how FF6 shifted between Terra and Celes. The soundtrack would be a collaboration between Dan "Toasty" Forden and Yoko Shimomura. I've always felt that Mortal Kombat has far more lore than can really be explored within the limits of a 1-on-1 fighting game.
Cage Match: Crystalis wins this round by being a great NES action-adventure. Journey to Silius looked pretty neat though.