Posted on 12/04/2013 at 05:13 PM
| Filed Under Blogs
Tomb Raider's immersion factor was compromised when I noticed that the game corrects your jumps for you. I mean, if we're judging immersion by how realistic or non gamey a game is, no games pass because of the various menus, pop ups, glowing objects, etc. that you'll find in every game. I judge immersion by how involving a game is. A seriously gamey game like Alpha Centauri is more immersive than any FPS realism simply because it requires more concentration and overall mental involvement. Seems Newmb Raider is pretty involving for you even though it is as gamey as the originals, just in different ways. They did a good job on the environmental effects and lighting.
But back to that platforming: problem isn't that it doesn't exist, problem is that there is no sense of danger or defying death. The original TR was Prince of Persia in 3D (before there was an actual 3D PoP). It was about timing and concentration. I never heard anyone complain about the old games being too difficult, so I have no idea why they didn't maintain the, imo, more interesting level layouts and intense spelunking of Anniversary.
Oh well. Not a bad game, just a missed opportunity in some areas. Not as bad as the Thief reboot is looking to be. I hope that game tanks.