The GC is the last Nintendo concole I really enjoyed. Almost every Wii game I've played has been lacking. I'm not even interested in the Wii U games, except for Bayonetta 2. Good thing for Nintendo they can do right on handhelds. Let's hope they don't ever screw that up.
Marketing 101: Nintendo
The console wars are underway! How has Nintendo handled them in the past?
While Nintendo dominated the market with the NES, the next generation was a bloody, brutal war. To this day, when someone mentions “the Console War” I automatically assume that they’re talking about the Super Nintendo vs. the Sega Genesis, because it was that intense. While Sega went for the hardcore ‘90s attitude, Nintendo took the high road, at least for a while. This battle was like a presidential campaign that went on for years, with Nintendo going so far as to take out huge ads in magazines to debunk some of Sega’s claims.
Why yes, that is a young Paul Rudd playing SNES!
Nintendo Power remained a strong part of the Nintendo marketing arm. Every page was dedicated to reinforcing the mentality that the Super Nintendo was the system to have. The magazine also was front and center for the admittedly regrettable “Play it Loud!” campaign, which attempted to compete with Sega’s aggressive, attitude-laden commercials. That led to some really obnoxious (and sometimes disgusting) ads, but that was the ‘90s in a nutshell, really.
So much 'tude, man!
Extreme advertising aside, the main thing to take away from the SNES era was that this was Nintendo at its fighting best. The company gave as good as it got, and even eased back on its notoriously strict censoring policies, which allowed the wildly popular arcade games Mortal Kombat 2 and 3 to see releases on the Nintendo platform with all the gore and fatalities intact. The race between the two consoles remained neck and neck for the majority of the 16-bit wars, and to this day people debate who truly “won.” Looking back, I would say that it was the consumers that came out ahead, as things were so heated that both companies were forced to come up with aggressive pricing for system bundles, and fought to snag exclusive deals with third party developers.
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