
The only AC game I played is the first game. I kind of dabbled around in it, and I liked making Resetti madder and madder. I changed the little jingle that plays when you talk to characters to the Westminster clock chime. I thought it was pretty clever at the time. Maybe I'll look into AC again when it hits Switch, as you know it will.
What you described about AC: Pocket Camp is a big reason why I hate the mobile gaming market and don't play games on my phone or iPad. With the freemium model, the developers all intentionally gimp the game or make playing through it very tedious in order to try to get you to spend money. It's like you're paying them not to play the game. And they're all like that, because nobody will spend money on a premium title on mobile devices anymore once they've gotten used to "free" as a price point. EA is trying to do the same thing on consoles with loot boxes, I did try the iOS version of Tales of Phantasia a few years back. Even though it was a port of the SNES game, it wouldn't work without an online connection and it would get impossibly hard unless you bought power-ups through microtransactions. And it ended up being pulled from the App store six months later, so you can't play it at all now. I wish they'd just have released it as a premium port (or better still, localized the PSP version!)