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KnightDriver's Comments - Page 1406

Game Plans this Weekend: Diddy Force Memories


Posted on 10/11/2014 at 04:03 AM | Filed Under Blogs

Thank heavens someone actually gave me an idea as to who to choose. I was getting worried for a moment there. I'll do Bumper on N64 and Tip Tup on DS.

Interesting story. At the time, I wasn't really aware of what was coming out and which system had better games. I was picking up everything I could find for cheap at flea markets and such and just trying things.

Game Plans this Weekend: Diddy Force Memories


Posted on 10/11/2014 at 03:59 AM | Filed Under Blogs

I played it with my friend Mark, who I still play games with, and I showed it to my girlfriend. She was interested for like five seconds. 

Guess what came in the mail today?


Posted on 10/11/2014 at 03:57 AM | Filed Under Blogs

I'd love to have a Wii-U. Maybe by Christmas, but I said that last year.

Why Kotor 2 Succeeds At Horror


Posted on 10/11/2014 at 03:54 AM | Filed Under Blogs

Damn, I really need to go finish these games. Those videos are really scary and the music is incredible.

Game Plans this Weekend: Diddy Force Memories


Posted on 10/11/2014 at 03:45 AM | Filed Under Blogs

This Lobby Theme has always been in my head ever since I first played it back in '97.

And those other Silent Hill games...


Posted on 10/11/2014 at 03:42 AM | Filed Under Blogs

I keep running out of repair wrenches and health packs. I end fighting with my fists and trying to figure out how to use the special skills meter thingy in the upper right part of the screen.

Game Plans this Weekend: Diddy Force Memories


Posted on 10/11/2014 at 03:41 AM | Filed Under Blogs

I've never played the DS version. I can't wait to get into it. I've had so little time this week, I haven't played anything.

Spooky Month Blog #1: Limbo


Posted on 10/11/2014 at 03:39 AM | Filed Under Blogs

I think this game is very appropriate for the season. I played a demo for it and it scared me. Everything is creepy in this game.

Jesse Builds a Board Game!


Posted on 10/11/2014 at 03:35 AM | Filed Under Blogs

Ideas are a dime a dozen, it's following through on the concept that's rare.

I think one process is: Design Document, Market Study (to see if this idea is marketable and to whom), development, advertising. I heard companies do this kind of thing, and even individuals. Sometimes, some guy developes the whole game first and then sells it to a company who then changes it to make it sell better. I think this is how card game Magic came to be. Thing is, you could waste a lot of time developing a game just to find that only a few people want to play it. That would suck. Or maybe not. A labor of love is its own reward.

Game Plans this Weekend: Diddy Force Memories


Posted on 10/11/2014 at 03:26 AM | Filed Under Blogs

I don't know how I stumbled across Diddy Kong Racing back in the late 90's, but after playing it a little bit, I began to really like it. 

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