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Nick DiMola's Comments - Page 28

Splatoon Review


Posted on 12/14/2015 at 08:10 AM | Filed Under Review

I've enjoyed my time with Splatoon, but I do have 2 gripes:

1) Why is there no pointer support with the Wii Remote/Nunchuk? Seems like a serious oversight, since this would be infinitely better than the gyro controls on the GamePad.

2) Why do I need to basically quit the game to change my load out? After I see what my teammates have, I think I should at least be able to change my weapon. If my whole team has paint rollers and so do I, we're going to get trampled by the opposing team if they have a nice mix of weaponry.

I think both can be addressed easily, but I have my doubts about either changing. Regardless, I think that Nintendo's done a nice job with the game and they've really supported it well. I do feel like it was priced too high at release and those who've gotten in at $30-$40 hit the sweet spot.

Pixlbit Questionaire #12


Posted on 12/13/2015 at 12:01 AM | Filed Under Blogs

The first I had was the NES, but it really belonged to my parents. They had bought it for themselves and not for me particularly. I used to play both Super Mario Bros and The Legend of Zelda with my Mom and Baseball with my Dad. Eventually it became me and my brothers' system.

The first system that was wholly mine from the get go was the Gameboy, followed by the SNES.

Pixlbit Questionaire #11


Posted on 12/07/2015 at 07:04 AM | Filed Under Blogs

The Game Boy! I got it for Christmas the year it released with Tetris and Super Mario Land. I still have both the system and the aforementioned games.

Honestly, I was never a huge fan of the system and was eventually pretty envious of friends who got a Game Gear. The next handheld I got, I bought myself in High School, which was the Game Boy Advance when it launched. Again, wasn't the world's biggest fan of the system due to the lack of backlighting on the screen. If I did decide to play Game Boy games, I did it on the Game Boy Player on the GameCube when that eventually released.

It wasn't until the DS launched that I truly started to fall in love with handheld gaming. Between the clam shell design, the backlit screen, the backwards compatibility, and the touch screen, it finally made handheld gaming comfortable and convenient and truly gave them their own identity.

Breaking News


Posted on 12/05/2015 at 11:08 PM | Filed Under Blogs

Congratulations, sir! Couldn't have happened to a better person Smile

New job sounds very interesting. As a fellow engineer, I'd love to hear more about it when you get started!

PS2 Titles On PS4 Starting Tomorrow


Posted on 12/05/2015 at 02:08 PM | Filed Under Blogs

Would be nice to use my discs, but I guess I've got a backwards-compatible PS3 (and an OG PS2) for that.

Site Updates


Posted on 12/02/2015 at 09:38 PM | Filed Under Blogs

Just added the tool tip descriptions for the icons in the comments section. Hopefully that helps out anyone who was unsure of what each one does. Thanks for the suggestion, Matt!

Site Updates


Posted on 12/02/2015 at 01:40 PM | Filed Under Blogs

It's the "permalink," which is fancy talk for a direct link to that specific comment. You can right click and copy the link and share it with someone else or link it somewhere else on the site. Silly, I know, but it's kind of a standard feature.

Episode 76: Mother's Day


Posted on 12/01/2015 at 05:01 PM | Filed Under Feature

Since Yoshi's Wooly World came up, I figure I'd throw in my 2 cents:

It's definitely tougher than people give it credit for. If you're just trying to beat the game, yes, it can be quite easy. If you're trying to 100% it, you're playing a totally different game. After unlocking the S levels in each world, you will be legitimately challenged. Chessa and I have definitely enjoyed it and the level design is quite clever.

If you're not into hunting collectibles to get the extra challenge, you can probably skip it, since you won't be getting much out of it. That stuff totally does it for me, especially in platformers, so I'd give it a 4/5.

Top 6 Things Super Mario Maker Needs


Posted on 11/25/2015 at 04:09 PM | Filed Under Blogs

Oddly enough, I think my favorite part of this game are all the hard for the sake of hard levels that have resulted. I mean, don't get me wrong, some are just horrendously masochistic, but the ones that are truly a challenge of dexterity or puzzle-solving have been a real joy.

Top 6 Things Super Mario Maker Needs


Posted on 11/23/2015 at 08:50 PM | Filed Under Blogs

ahahahahahahaha

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