Posted on 07/11/2016 at 02:36 PM
| Filed Under Blogs
I just charged my Vita again after going more than a year (maybe 2!) without playing it. I thought about selling it more than a couple of times, but I never pulled the trigger. It started out very promising and I was really impressed with it when it launched, but it never became popular. People can point to the expensive memory sticks and the rise in mobile gaming, and while those are certainly valid reasons that the Vita never took off, the main culprit is lack of support/AAA software. Sony definitely tried during the early days, but you have to understand, the Vita isn't like mobile, where one person can create a game, throw it on the app store, and if he/she's lucky, make a fortune. Sony wanted the console experience on the go with Vita, but that meant that developers would have to devote a lot of time and money to make a game, and the early sales didn't warrant that. Publishers didn't want to take the risk of creating a game in hopes that it became a system seller, and people didn't want to buy a system with no games. So it failed. Fortunately, it does well enough in Japan (where developers create lots of games that appeal to that market--go figure), that it still gets a lot of really great Japanese-developed software, so for gamers who love RPGs, visual novels, and the like, it's great. Sony also at least made sure that indy publishers were able to port their PS4 games over to Vita, so there are plenty of those too.
I charged my Vita intending to play Axiom Verge on it, only to find out that it doesn't support cross saves with PS4 :(. I did download a bunch of games that I got on sale during the many PSN Store flash sales, along with some PS Plus games I added to my download list but never downloaded, and have had fun playing those. It really is a nice piece of hardware. Of the games I have, you might like Hot Shots Golf, Katamari, and Little Big Planet. Those were all good versions of established IPs.