Players will be taken on a co-op adventure through a seamless magical land in late November. Its final launch trailer is depicted.
Players will be taken on a co-op adventure through a seamless magical land in late November. Its final launch trailer is depicted.
An enjoyable new edition of the Jewel Master series.
When the previous Jewel Master game, Jewel Master: Egypt, released over one year ago, I was pleasantly surprised, to say the least. I finally had a puzzle game that was far more difficult than any of the bargain flash games available online, and it had a sub-plot based on strategy that was actually intriguing rather than feeling tacked-on. Happily, its recently released brethren, Jewel Master: Cradle of Athena follows in its predecessors footsteps, although the difficulty has certainly been toned down.
Kane & Lynch 2 was a game that should have never existed.
I never played Kane & Lynch: Dead Men, the first game in the Kane & Lynch series. Like most I was very familiar with it as being one of the worst games to be made available in this console generation. The game made more headlines for allegedly causing the firing of a GameSpot reviewer over a bad score, than for anything particular about the game itself. I assumed, incorrectly, with the tarnish of shady company ethics along with horrible story and production quality that the franchise was dead and gone, ready to be buried in the desert with E.T. for the Atari.
On Nov. 7th, the red Wii model will be released, alongside the Wii Remote Plus, and more.
Those anticipating the launch date of Nintendo's previously revealed red Wii can rest their heads. Nintendo announced today in a press release that the new Wii color will reach North America on Nov. 7th.
Next week on Spike TV Slaczka will unveil the title.
It was revealed today, October 21st, that Jeremy Slaczka will be appearing on Spike TV next week, on October 28th, at 10 p.m. PDT to unveil 5th Cell's latest game.
All right, folks. This is it. The last podcast where I spend any real lengthy focus on Scribblenauts, Super Scribblenauts, and any 5th Cell work for the foreseeable future.
20,000 words. 121 Starites. 60 Merits. 50 avatars. One game.
During my playthrough of Super Scribblenauts, I summoned 1582 objects and customized them with 430 adjectives or adverbs, or whatever one might call general descriptive words. Which words do I remember? Micro, tiny, massive, bridge, jetpack, wings, cat, mouse. To save space, allow me to say there's approximately fifty more, a hundred at the most. Why is it that in Super Scribblenauts, I can express a diverse vocabulary, but at most, only about 1/20th stand out?
Thanks to a great new live mixing program, PixlTalk is back in action!
On this momentous day, Nick, Jason R., and Stanton have convened to create the twentieth episode of PixlTalk after an extremely long break. The crew has skipped discussion of what they've been playing in lieu of talk of current news and recently released games.
Atlus shows off the work of their upcoming ball-rolling title, Rock of Ages, developed by Ace Team for XBLA, PSN, and PC.