That's handy. har har.
Don't know that it did much for the Fiat. Just got a little bit bulkier. Not impressed.
Beware some issues I've heard with playing D3 in split screen co-op. whatsacow told me about some of them. He's playing it now with a friend.
I heard another interview with Denis Dyack on Nintendo Voice Chat podcast talking about the first Legacy of Kain game and it's sequels, and I just noticed Amy Hennig, writer on the Uncharted series, directed Soul Reaver. Neat! I've always wanted to try one of those games. I have one of them somewhere in my stash.
Cool! I'd like to do some drawing sometime. I keep getting supplies for it and then don't find the time to do it.
I missed the first three quarters because I was at work. I can't believe I actually got to watch the whole fourth quarter. What an ending! But seconds later, it was back to Diablo 3.
I think I've heard of some of those complaints from the console version, but I thought they had been fixed in the Ultimate Evil Edition of the game. I am playing the first console version and I haven't had a problem with loot. As I run around with a higher level character, I get tons of loot. The "A" button thing is a problem. I'm not too button mashy with it but my friend Mark is and I have to keep reminding him to stop when we're near the end of a level and there are people to talk to before you go through a portal. Also, loot, and it seems menus, are handled differently in split/screen co-op I've heard. I'm playing online so I haven't experienced the problems you mentioned. Online there's no waiting for the other player. He/she could do a whole level while you sat in town talking to your blacksmith. Then if you wanted to join him/her, you just click his/her banner and go right to him/her. It's neat. Sorry to hear your troubles with it though.
I still have to play Dark Souls 1 and 2. I want to really badly too. Demon's Souls kicked my butt and burned my mind, but I loved it anyway. The dark mood is perfectly grim.
Fluffy rain. I'm going to remember that.