I've been taking notes too. Totally helps in the writting later on. I even do it while I read blogs sometimes, especially if they're long.
I've been taking notes too. Totally helps in the writting later on. I even do it while I read blogs sometimes, especially if they're long.
Maybe they do. There's several DLC packs available right now. I haven't read the details on them though.
The detail is what got me so excited from the early trailers of the game. I was so disappointed to find it was mostly noninteractive.
Dungeon Siege 3 did aweful things to online co-op. The guest players got nothing. So stupid.
I just missed getting Painkiller: Hell and Damnation on sale on Xbox Live the other week. They added in online co-op play! Why didn't I buy it at $7. ARGH!
Just added Sacred 3 to my list.
I love basic hack 'n slash games.
I'm going to play Diablo III first of course,
but Sacred 3 could be a nice second course.
I'd be playing EDF2025 too
But my friend's X360's drive won't work anymore.
Either I get him a new system
Or I play something else.
So far it's something else.
I seriously considering upgrading my iPod touch to the latest gen model. Then I can play Civ Rev 2 and I just noticed Broken Age Act I was ported to iOS as well.
Awesome! "Abandon all hope, ye who enter Demon's Souls." But seriously, it's fun.
I've already noticed some slowdown in Wolfenstein: New Order and a full system crash in LEGO: The Hobbit on last gen systems. I think they probably built them for next gen and then adjusted them down for last gen, not always successfully.
I think it was the opposite case last gen when Xbox/PS2 games were made and then barely improved versions were ported to X360/PS3 a year later. Devs are ahead of the game this time.
Some notes I took on reading your awesome article:
Cutscenes, taking away your weapons, and adding puzzle or stealth levels
ruins the pace of a good FPS.
These features are nice but I like to play non stop action.
Borderlands has too many samey weapons.
Old school shooters have just the right amount
and they're all very different.
Wanting to put hoards of enemies on the screen,
modern games end up with all the same type to simplify design.
Modern games try to be accessible to everyone
and so dumb down the level design
so even a baby can negotiate it.