To be honest I have not played a traditional one in quite some time. I don't think I have ever beat one. I am trying to think way back and nothing is coming to mind. But regardless I love this genre.
So not having a Playstation system before a PSP, this was my first forray into the MGS series. I kept playing this waiting to see why this series is so popular and well, yeah, that's pretty much my experience with it. The entire game was so forgettable and nothing special.
First of all, the name is misleading. This cat NEEDS a diet but he isn’t getting one. The goal of this game is to get the gluttonous feline into the cookie jar…so that he can devour the cookies. See? Not a diet. You do this by slashing ropes and wooden planks and whatnot in an attempt to direct the cat’s fall into the jar. It’s a physics puzzle. Tap and slide your finger on the screen to set up the perfect slice (as shown by a dotted line) and then let go to let it fly. You’ll often need to make additional slices after that first one but you won’t have time to be so precise. There is also the matter of collecting three cupcakes in each level. It’s optional, of course, but seems to unlock bonus content (levels or costumes or something) and as long as any of your flying pieces of wood hit a cupcake, you’ll get it, so you needn’t worry about flinging the cat all over the screen. It’s very silly but fun, though let me be honest and say that I’m not very good at it. I suppose I ought to just play Cut the Rope, the poster boy for this sort of game, because I have a copy of that too. But it’s funny to see that fluffy ball of fat bouncing around.
Well, funny enough, before I realized that there was a Sonic announcement today, I was planning on writing up a bit about the 3D Classic version for a review. I've been playing it here and there over the past week and it's been quite interesting. Yes, I've played the game many times and know it very well, but it's been quite a while since I've done so and my memories on it aren't quite as fresh as I believed them to be. What's been quite startling is the lack of speed in the very first game and its strong focus on platforming.
I have been working a fair amount of overtime at the moment, which means that my brain function is shot by this point in the day. I would still like to pump out a blog a day, so I am being a little lazy today especially since I just heard that Call of Duty is shifting to a three year development cycle.